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0
votes
Fixed

[Linux][PlasticSCM] Dialog window is offset when checking in chances

Linux

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Mar 23, 2023

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Version/s: 2021.3.19f1

Reproduction steps:1. Open the attached “BugRepro” project2. Log in to PlasticSCM3. Create a Workspace4. Click “Checkin Changes”5. O... Read more

0
votes
Fixed

[Inspector] Animator's inspector doesn't show if selected objects have d...

Animation

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Feb 07, 2016

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Version/s: 5.4.0b4

Steps to reproduce: 1. Open attached project2. Open scene "Scene"3. Select "Banana" in Hierarchy4. Observe that its Animator UpdateM... Read more

1
votes
Won't Fix

CollectDependencies(SceneAsset) returns dependencies when called for emp...

Asset and Scene Management

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May 19, 2015

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Version/s: 5.1.0f1

To reproduce:1. Open attached example project2. Open Assets/empty.unity and notice it's empty3. Select Assets/empty.unity4. Execute ... Read more

0
votes
Fixed

Unity Editor crashes sometimes after entering Play Mode when the experim...

Graphics - General

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Aug 07, 2019

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Version/s:

Unity Editor crashes sometimes after entering Play Mode when using ray tracing effects. 1. What happened Unity Editor crashes someti... Read more

0
votes
Fixed

[Visual Effect Graph] Crash on VFXExpressionContainer::EvaluateExpressio...

Visual Effects

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Jul 03, 2019

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Version/s: 2018.3, 2019.1.0a1, 2019.1.8f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the "VFX_Crash.zip" project2. Open the "VFX.vfx" graph3. Change the "Count" value to 0 in "Sequential Circl... Read more

0
votes
Fixed

[IL2CPP] New() operator causes a NullReferenceException error in a build

IL2CPP

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Jun 14, 2022

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Version/s: 2021.3.4f1

Reproduction steps:1. Open the attached project “ReproducibleExample (2).zip”2. Go to Build Settings and enable Development Build3. ... Read more

0
votes
Won't Fix

SceneView toolbar always calls Use() for EventType.MouseUp when the GUIU...

Input

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May 10, 2023

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Version/s: 2020.3.48f1, 2021.3.24f1, 2022.2.18f1, 2023.1.0b15, 2023.2.0a13

Reproduction steps:1. Open the attached project "ReproProj"2. Click on the Scene View window and press “P“ on the keyboard to enable... Read more

0
votes
Duplicate

[WebGL] NavMeshSurface crashes player when it refers to a NavMeshData file

WebGL

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Nov 19, 2019

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Version/s:

https://github.com/Unity-Technologies/NavMeshComponents Add a NavMeshSurface component to an object.Press the Bake button from it's ... Read more

0
votes
Fixed

[UIElements] Border radius specified in percent varies with parent size

UI Toolkit

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Jun 14, 2019

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Version/s: 2019.3.0a1, 2019.3.0a5

How to reproduce:1. Open attached project "BorderChangesWhenParentResizes.zip"2. Open the Test window ("Bug" > "Test")3. Resize t... Read more

1
votes
Fixed

Fatal signal 11 (SIGSEGV), code 2 crash on Android devices

Android

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Jan 28, 2016

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Version/s: 5.3.1p4

Some apps crashes with Fatal signal 11 (SIGSEGV), code 2 message on Android devices Read more

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