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Deployment window burger button icon is inconsistent with other burger b...
Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Deployment package (com.unity.services.de... Read more
[UNETServerDLL] "IsBroadcastDiscoveryRunning()" function returns true wh...
Steps:1. Call NetLibraryManager.IsBroadcastDiscoveryRunning() function without actually starting broadcast discovery==>It returns... Read more
No by-default selected package information is shown in the Inspector unl...
How to reproduce:1. Create a new Unity project2. Open the Package Manager (Window -> Package Management -> Package Manager)3. ... Read more
Player crashes when a specific project is built with Burst enabled
How to reproduce:1. Open the “IN-106901.zip“ project2. Build the project3. Run the built Player4. Observe the Player Expected result... Read more
Warning is thrown repeatedly after clicking in the Scene View when Camer...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Click anywhere in the Scene View3. Observe the Console... Read more
Behavior execution order isn't right when behavior start another behavio...
Steps to reproduce:1. Open the attached project: IN-1172012. Open the “SampleScene” (Project Window → Scenes → “SampleScene“)3. Ente... Read more
2d sprite animation does not rotate outside of animation preview
Steps to reproduce:1. Download and open attached project "764744_repro.zip"2. Open scene "Main"3. Open "Animation" tab (Window->A... Read more
BlackBerry won't launch app over another app
1. What happened Workaround possible: close current app.BlackBerry won't launch app over another app. It just stalls. Thus far, only... Read more
Custom Full Screen Render Pass does not work on XR
Error assigning 2DArray texture to 2D texture property '_BlitTexture': Dimensions must match is thrown when trying to run on XR Step... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument