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Player Setting "Virtual Reality Supported" is shared cross-platform
In the Player Settings, "Virtual Reality Supported" is shared between multiple platforms. This isn't necessarily desirable, as on st... Read more
Unity editor will not recognize MonoBehaviour when it has certain text c...
Reproduction steps:1. Open the attached project "Temp2020.3.33.zip"2. In the Project window select the "StrangeBehaviour" C# script3... Read more
[Android]Lighting is chopped/gone on Samsung Galaxy S6 edge in forward r...
To reproduce:1) Open attached project and scene inside it2) Make sure "Rendering Mode" in "Player Settings" is "Forward"3) Build and... Read more
[SpeedTree] Windzone Main/Turbulence settings have no effect
To Reproduuce: 1. Open scene test & play.2. Observe that changing Main & Turbulence setting on the WindZone object has effec... Read more
[Polybrush] Overwritting an exported mesh asset makes the object in the ...
[Polybrush] Overwritting an exported mesh asset makes the object in the scene invisible To reproduce:1. Create a cube in a scene2. W... Read more
Package Manager does not prompt to update package when GitHub repository...
Reproduction steps:1. Download the user’s package from this GitHub repository: https://github.com/smitdylan2001/com.devdunkstudio.me... Read more
‘Assertion failed’ and ‘ArgumentNullException' when creating a new Mater...
Reproduction steps:1. Open the attached ‘URP2022' project2. Open the ‘SampleScene’3. Observe the ‘Assets/Settings/URP-HighFidelity’ ... Read more
Spring Joint shows only one anchor gizmo in Scene view when "Auto Config...
Steps to reproduce: Create a new project using Universal 3D Template In the Hierarchy, add a Cube GameObject In the Inspector, add a... Read more
Error "GetLocalizedString is not allowed" when dragging polygon sprite t...
How to reproduce:1. Create a new project2. Create a new "square" sprite type (Project window -> Create -> Sprites -> Square... Read more
[Android] [Entities Graphics] CPU Usage spikes by 0.06 KB for every fram...
Reproduction steps:1. Open the attached project "ECS_Animation"2. Go to File > Build Settings3. Tick Development Build4. Tick Aut... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow