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[RenderTexture] Two objects with same 3d texture turn black
For some reason, when two objects share same material with render texture they become black after 1 second delay. This bug only repr... Read more
[Win7] Crash on QueryInterfaces when opening any project with Windows 7
How to reproduce: 1. Create a new project in 2019.3.0a8 while using Windows 7 2. Try to open it Reproducible with: 2019.3.0a8 Not r... Read more
Pausing a Visual Effect doesn't pause the “Multiply size over life” effe...
Reproduction steps: 1. Open the attached project “1581995-VisualEffect not pausing“ 2. Open the “SampleScene“ Scene 3. Select the... Read more
Rotation of Baked Point Light with a Cookie ignored when Baking Lightmap
How to reproduce: 1. Open the attached project("cookieRepro.zip") 2. Load "Sample Scene" 3. Rotate "Point Light(1)" 4. Generate Ligh... Read more
NetworkTransform does not autodetect CharacterController
When a NetworkTransform is added to a gameObject is detects Rigidbody and Rigidbody2D components and sets the SyncTransformMode to m... Read more
[iOS] "Duplicate symbols for architecture ARM64" error occurs during dep...
How to reproduce: 1. Open the attached "case_1212342.zip" Unity project 2. Build the Scene for the iOS platform 3. Attempt to deploy... Read more
5.4b5 Crash on DrawUtil::CleanupDrawMeshRawFromNodeQueue when selecting ...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Uncollapse game object: House 4. Select random... Read more
CinemachinePathBase.FindClosestPoint doesn't search the last segment of ...
How to reproduce: 1. Open the user-attached “PathClosestPoint LatestPatch.zip” project 2. Open the “SampleScene” Scene 3. Select ... Read more
[URP][2D] Shadow disappears even though light is in range of the sprite ...
Steps to reproduce: 1. Open the “ShadowCaster2DBug” project 2. Open “SampleScene” scene 4. If needed, enable Shadow component Str... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object