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Tree component does not work with IndexOutOfRangeException being thrown
Steps to reproduce this issue: 1. Create a new project 2. Select GameObject->3D Object -> Tree 3. IndexOutOfRangeException is caug... Read more
[Mobile Notifications] NullReferenceException occurs if the settings ass...
If you delete the Mobile Notifications Settings asset while viewing it via the Project Settings Window, several NullReferenceExcepti... Read more
Button triggers another Button when multiple displays are used
How to reproduce: 1. Open the “bug-uitoolkit-multidisplay“ project 2. Make sure you have at least an additional display connected ... Read more
Documentation: 2023.3 manuals present "Windows Build Settings"
Description: In the 2023.3 manuals we still display some pages with old "Build Settings" data: menu links, and images. Links: *... Read more
Audio glitches and CPU usage increases when plugging microphone/speaker/...
How to reproduce: 1. Plug any microphone/speaker into your computer via USB 2. Open attached project 3. Enter the Play Mode 4. Open ... Read more
Scene View - Camera type label doesn't update when creating a new project
If you are editing a project that uses an orthographic (iso) camera in the scene view, close it then and create a new 3D project, th... Read more
[HDRP] Shader Graph shader does not expose the Exposure weight property
Steps to reproduce: 1. Open attached project "ShaderGraph.zip" and Scene "OutdoorsScene" 2. In Project window, select Assets -> Sh... Read more
[WP8.1] System.IO.File.ReadAllX methods throw IOExceptions
To reproduce: 1. Open repro.unitypackage. It contains a script that creates some files and tries to read them using the File.ReadAll... Read more
Changing AnimatorCullingMode from Always Animate to Cull Completely does...
To reproduce: 1. Open attached project ("761215.rar") 2. Open "Demo" scene 3. Select Maximize on play in the Game window 4. Adjust p... Read more
Changing Font settings pops up warning everytime game is played or stopped
To reproduce: 1) Open the attached project 2) Select font file and change rendering mode to hinted raster from default 3) Hit apply ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object