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DivideByZeroException in UniityEditor.TerrainInspector.GetAspectRect aft...
Steps to repro:1. Pull the repository linked in the comments and switch to revision 8b2d1b1dd2b0cbbf2fd11c4bf008bfae4607aef2;2. Open... Read more
[Socket][Windows] Unity hangs when calling Socket.Accept()
Steps to reproduce: 1. Open attached project2. Open scene "main"3. Enter playmode4. See that Editor hangs 5. Comment out line 93 in ... Read more
SerializedReference is not saved when restarting Unity Editor
Reproduction steps:1. Open the user’s attached project2. Open the “Assets/DancingInvaders/Prefabs/Ships/EnemyShipActor/EnemyShipActo... Read more
[visionOS] Building visionOS app in Xcode fails with error '"AdSupport/A...
Steps to reproduce: Create a new project Build visionOS Xcode project Build Xcode project Actual results: Build fails with error '"A... Read more
"Assertion failed" and "ArgumentNullException" errors when selecting a G...
Reproduction steps:1. Open the attached “IN-125833.zip” project2. Open the “SampleScene”3. From the Project window, select “PC_Rende... Read more
Search window freezes and takes a long time to open when using "Find Ref...
Reproduction steps:1. Open the attached “IN-115191” project2. Right-click on “Art/animals/cats/materials/cat_black_mat.mat” Material... Read more
[URP] NullReferenceException is thrown when running a Dedicated Server b...
Reproduction steps:1. Open the attached “URP-DedicatedServer-Optimized” project2. Open the Build Settings window ( File > Build S... Read more
[Search] Search list isn't updated when performing Undo after removing a...
Reproduction steps:1. Open attached Unity project and scene StartMenu2. Open Search window (Ctrl+K)3. In Search window, Toggle Query... Read more
Obsolete API warning CS0618: 'HDAdditionalLightData.SetIntensity(float)'...
Steps to reproduce:1. Create new Unity project using High Definition 3D Template2. Create any VFX Asset in Project window (Simple Lo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument