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[Android] [Blocks Automation] Player stuck on splash screen when using g...
This doesn't reproduce in monoscopic mode, just with VR enabled. So assigning to vr gfx. Read more
OS X: Entering "~" in location when creating new project, creates projec...
Tested on Unity 5.2.0 (UnityAds branch) 1. Start Unity2. Create new project3. Enter project location "~/Unity/Test"4. Click Create b... Read more
[Android] "EnhancedTouch.Touch.activeTouches.Count" does not decrease af...
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “SampleScene“3. Build and Run for an Android device with Gesture ... Read more
Crash on BatchRendererGroup::OnBeforeCulling when changing Scenes
Reproduction steps:1. Open the user’s attached project2. Open “Assets/CommonAssets/Base” Scene3. Enter the Play Mode4. In the Game V... Read more
Name of a GameObject can be set to an empty string when changed in the I...
How to reproduce:1. Create a new project2. Open the Inspector window3. Create an empty GameObject in the Hierarchy4. Delete the name... Read more
Setting Terrain.drawHeightmaps to false in OnPreCull Crashes Unity
Steps to reproduce:1. Open attache project.2. Open the Demos/Vis/OpenWorld.unity scene.3. Press Play.4. Note the crash. Read more
[UI] In the Playmode, UI elements causes constant refresh issues in the ...
[UI] In the Playmode, UI elements causes constant refresh issues in the scene view Launch the attached project and open StartScene s... Read more
Crash with multiple stack traces when using Burst-Compiled Span.Fill()
How to reproduce:1. Open the attached “IN-114238”2. Open the “OpenMeToCrash“ Scene3. Enter Play mode4. Observe the crash Reproducibl... Read more
Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when ...
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “SampleScene“ scene3. Build and Run for Android Expected result: ... Read more
[ParticleSystem] Volumed Cone emitter with high angles, causes not fully...
Info:It seems there is some kind of limited distance how much particles are emited from shell. No Regression Project Steps:1. Open s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Pressing “+” to add new Property throws “NullReferenceException” error after deleting Categories with Properties from Blackboard
- Reuse Collisions Callbacks is not enabled by default when opening a new project with HDRP template
- Bloom and Exposure Artifacting around GameObject appears when setting Scale of Z Axis to 0
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window