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[HDRP] Post-processing Quality/Shadow Resolution Tiers Settings are glob...
Versions tested: 2019.3.0b6, 2020.1.0a8 + HDRP 8.0.0/Staging Steps to reproduce:1) Open attached project, "SSR" scene2) Select any o... Read more
Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws ...
Steps to reproduce:1. Create new Unity project2. Install Entities Graphics package via Package Manager3. Once installed, in Hierarch... Read more
[XR] Online documentation is missing for Vuforia AR package
Online documentation, changelog, license information is missing for Vuforia Engine AR. Offline documentation opens up on clicking. S... Read more
Errors thrown when animating objects after saving scene while recording ...
As discussed on the forum here http://forum.unity3d.com/threads/animation-animator-problems.337987/#post-2221440. 1. While working o... Read more
[Oculus Quest][Oculus Go] Using Single Pass results in a black screen wi...
Repro steps:1. Open initial attached project "Water"2. Build and run on Oculus Quest/Go Actual: Black screen appears after launching... Read more
Objects are hard to read in the Hierarchy when using a high resolution d...
How to reproduce:1. Open the attached “IN-123692.zip” project2. Open the “TestScene” scene3. Observe the Hierarchy Expected result: ... Read more
Entity's "ChunkWorldRenderBounds" component "Extents" value is always zero
How to reproduce:1. Open attached project "static_repro.zip" and scene "static"2. Enter Play mode3. Open "Window" -> "Analysis" -... Read more
Warning icon for the "Asset Import Overrides" has low visibility in Ligh...
Steps to reproduce: Create a new project Unity theme should be set to "Light" (Unity > Settings > General > Editor Theme &g... Read more
Editor can not determine if GraphicsFence has passed when using CommandB...
Reproduction steps: Open the attached project(CommandBufferBug.zip) Select Assets/Scenes/POC Enter Play Mode Observe the error in th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow