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Asset database warning is thrown when declaring font variable in the USS...
Reproduction steps:1. Open the attached “BugRepro” project2. Reimport the “Assets/Template.uxml“ file (Right click > Reimport) in... Read more
[SRP] Two or more cameras/reflection probes rendering Terrain crashes wi...
Steps to reproduce:1. Open attached HDRP project2. Create a Planar Reflection Probe3. Add terrain and align planar reflection probe ... Read more
[iOS][GLES2/3] Screen becomes dark if resolution is changed when image e...
1. Open attached project2. Build to iOS3. Press "Native Res" twice it will switch from native to lower and from lower to native4. Sc... Read more
[WebGL] ExposedReference<Transform>.Resolve() is not generated correctl...
Reproduction steps:1. Open the user’s attached project2. Open the TestScene.unity located in \\Assets\\Scenes folder in the Project ... Read more
Timeline stops when any recorded Animator is culled
Reproduction steps: Open the attached project Open the Timeline window (Window > Sequencing > Timeline) Enter the Play Mode Ob... Read more
Standalone Visual Solution build creates a '_Data' folder with the wrong...
Steps to reproduce:1. Create a new project and name it 'A.B.C'2. Open Build Settings and enable 'Create visual Studio solution'3. Bu... Read more
[animation] Events not editable in Inspector
Once you create animation Events on a clip in the Inspector, the events can no longer be selected/edited on the timeline. this is a ... Read more
ShaderVariant throws 'ArgumentException: shader pass type 0 does not hav...
Reproduction steps:1. Open the attached 'TestShaderVariant' project2. Open the 'SampleScene'3. Go to the 'Window -> Asset Managem... Read more
[VFX Graph] Bounds padding not working
Bounds padding functionnality for recorded bounds is not working on VFX Graph 21.3 LTS , reproduced on Trunk -No padding effect-Boun... Read more
[Texture] Texture.format returns wrong format string on mobiles
1. Open attached project2. Build to iOS, Android or Windows Phone3. In middle of screen there will be string which shows texture.for... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument