Search Issue Tracker
Fixed
Fixed in 6000.2.6f1, 6000.3.0b3, 6000.4.0a1
Votes
5
Found in
6000.1.7f1
6000.2.0b5
6000.3.0a1
Issue ID
UUM-108799
Regression
Yes
Crash on mono-2.0-bdwgc.dll when instantiating a Prefab with Rigidbody after loading a scene from an Asset Bundle
How to reproduce:
1. Open the attached “IN-103423_CrashBugReport.zip“ project
2. Open the “Bug“ scene
3. Enter Play Mode
4. Wait until the “terrain“ SubScene is loaded
5. Select the “terrain“ SubScene in the Hierarchy
Expected result: The Editor is running
Actual result: The Editor crashes or freezes
Reproducible with: 6000.1.0a3, 6000.1.7f1, 6000.2.0b5
Not reproducible with: 2022.3.63f1, 6000.0.51f1, 6000.1.0a2. Did not repro on macOS.
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Notes:
- Reproducible in Player
- Sometimes the Editor freezes
- The crash may happen before completing the 5th step
- In some cases, the stack trace can be different
First few lines of the stack trace:
mono-2.0-bdwgc.dll!mono_method_to_ir(MonoCompile * cfg, _MonoMethod * method, MonoBasicBlock * start_bblock, MonoBasicBlock * end_bblock, MonoInst * return_var, MonoInst * * inline_args, unsigned int inline_offset, int emit_check_this) Line 6138 C
mono-2.0-bdwgc.dll!inline_method(MonoCompile * cfg, _MonoMethod * cmethod, _MonoMethodSignature * fsig, MonoInst * * sp, unsigned char * ip, unsigned int real_offset, int inline_always) Line 4694 C
mono-2.0-bdwgc.dll!mono_method_to_ir(MonoCompile * cfg, _MonoMethod * method, MonoBasicBlock * start_bblock, MonoBasicBlock * end_bblock, MonoInst * return_var, MonoInst * * inline_args, unsigned int inline_offset, int emit_check_this) Line 7591 C
mono-2.0-bdwgc.dll!inline_method(MonoCompile * cfg, _MonoMethod * cmethod, _MonoMethodSignature * fsig, MonoInst * * sp, unsigned char * ip, unsigned int real_offset, int inline_always) Line 4694 C
Comments (2)
-
kookyoo
Sep 30, 2025 10:49
This seems to have introduced a crash in my project that wasn't there before.
I'm instantiating around 50/60 000 trees and it worked perfectly. Now enabling a TerrainCollider after starting the game crashes everything :( -
bossking8828
Jul 22, 2025 19:54
removed all file information deleted all
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note (fix version 6000.4.0a1):
Fixed an issue where when creating a high number of tree colliders on terrain, the editor would crash
Resolution Note (fix version 6000.3.0b3):
Fixed an issue where when creating a high number of tree colliders on terrain, the editor would crash
Resolution Note (fix version 6000.2.6f1):
Fixed an issue where when creating a high number of tree colliders on terrain, the editor would crash