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10
votes
Won't Fix

[M1] Crash on System.Object:__icall_wrapper_ves_icall_array_new_specific...

MacOS

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Jun 02, 2022

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Version/s: 2021.3.2f1

Reproduction steps:1. Create a new project and launch it Reproducible with: 2021.3.0f1, 2021.3.2f1 Reproducible on: macOS (M1 Pro)No... Read more

0
votes
By Design

Unlit Shaders on Mesh objects call ForwardAdd and ForwardBase in the wro...

Graphics - General

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Sep 10, 2019

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Version/s: 2018.3.0f1, 2019.1.7f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open User's attached "SurfaceShaderUsePassBug.zip" project ("Switch target" if prompted)2. Load "SampleScene" fo... Read more

0
votes
Duplicate

[UI] Dialog of Unapplied import settings appear when trying to apply cha...

Asset - Importers

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Aug 07, 2019

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Version/s: 2019.2.0b6, 2019.3.0a8

To reproduce:1. Open attached project2. Go to textures and change some settings3. Press Apply4. Press anywhere else on the editor5. ... Read more

0
votes
Fixed

[UNETServerDLL] "val>=0" assert rises when "ReliableSequenced" channel i...

Networking

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Jan 29, 2016

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Version/s: 5.4.0b3

Steps:1. Open attached project2. Run "ChatServer.exe"3. Run "ClientGUI.exe"4. Connect to server by pressing Connect button5. Press "... Read more

0
votes
Fixed

LOD Group Levels partially grey out and an IndexOutOfRangeException erro...

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Aug 18, 2025

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Version/s: 6000.2.1f1, 6000.3.0a5, 6000.4.0a1

How to reproduce:1. Create or open the “IN-112149” Project2. Right click on the Hierarchy and add an empty GameObject3. Select the c... Read more

0
votes
Fixed

[Animation Stream] Root Curves are evaluated twice on character using An...

Animation

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Nov 04, 2019

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Version/s: 2019.2.11f1

[Animation Stream] Root Curves are evaluated twice on character using Animation C# Jobs when loopTime is set to false. Repro:- Open ... Read more

0
votes
Fixed

[iOS] Substance RAM footprint is including input texture files

Substances

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Jan 06, 2016

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Version/s: 5.3.1f1

How to reproduce: 1. Open attached project (35518 substance ram.zip)2. Build to iOS and run- Once run, there should be two spinning ... Read more

0
votes
In Progress

Category header text in Shader Graph has poor contrast

ShaderGraph

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Aug 20, 2025

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Version/s: 6000.0.56f1, 6000.1.16f1, 6000.2.1f1, 6000.3.0a5, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Create a new Unity project2. In the Project window, right-click -> Create -> Shader Graph -> Any Shader... Read more

0
votes
Fixed

[HDRP] Material upgrader breaks standard transparent materials

Package: Scriptable Render Pipeline HD

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Sep 25, 2019

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Version/s: 7.0.1

Version tested: 2020.1.0a5 + 7.0.1 Steps to reproduce:1) Open attached scene or create an empty standard pipeline project along with... Read more

0
votes
By Design

Blending with empty state on base layer is not smooth

Animation

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Jan 14, 2016

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Version/s: 5.4.0b2

In a simple state machine, with a constant animation (ex: cube at 2) and an empty state, with a trigger to transition to the empty s... Read more

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