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Crash on block_merge_next when having two Shuriken Particle Systems refe...
Steps to reproduce:1. Open the “user’s attached project”2. Double-click on the “Shuriken_Parent_Crash” Prefab through the Project Wi... Read more
Long-pressing j, p, q, f, x, v, b, m, or digits (0–9) fails in the Platf...
Steps to reproduce: Create a new project Open the Build Profile window (menu: File > Build Profiles) Select the "Add Build Profil... Read more
Crash on BurstCompilerService::CompileAsync when entering Play Mode in a...
Steps to reproduce:1. Open the “user’s attached project”2. Open the “GorillaTag” Scene3. Enter Play Mode4. Observe the crash Reprodu... Read more
[OpenGL][Adreno] Additional Overlay Cameras do not render world objects ...
Reproduction steps:1. Open the attached “IN-96038“ project2. Make sure that only OpenGL is selected as the Graphics API3. Make sure ... Read more
The Platform Browser Window refreshes and resets the platform selection ...
Steps to reproduce: Create a new project Open the Build Profile window (menu: File > Build Profiles) Select the "Add Build Profil... Read more
Additional Light shadows do not appear when custom shaders are used
How to reproduce:1. Open the attached “IN-95392_URPAdditionalLightBug“ project2. Open the “SampleScene“ and enter Scene View3. Obser... Read more
USS units are not serialized when values are edited manually in the file
How to reproduce:1. Create and open a new project2. Create a UI Document and open it in UI Builder3. Create a new USS StyleSheet ins... Read more
Screen blacks out or certain objects flicker on Google Tensor devices wh...
How to reproduce:1. Open the attached "IN-95684" project2. Open the "Playground" Scene3. In the Build Settings window, switch the Pl... Read more
Normal maps are rendered differently in Sprite Editor when compared to t...
How to reproduce:1. Open the “NormalMap_Bug.zip“ project2. Open the Window > 2D > Sprite Editor window3. Select the “Assets/Ha... Read more
Inconsistent rendering of Sprite Shapes occurs when a Fill Material is n...
How to reproduce:1. Open the “SampleProject“ project2. Open the “SampleScene”3. In the Scene view, observe the “NoFillMaterialOnEdge... Read more
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