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[Shuriken][Collision] "Planes" collision mode keeps displaying the colli...
The visual representation of the collision plane is still visible even when the collision method is switched to world if the transfo... Read more
Subemiter's Emission position is not the same when emitted by the Parent...
How to reproduce:1. Open the attached project2. Go to the "ParentedParticles" Scene3. Click on the "Parent system" in the Hierarchy ... Read more
Removing instance of prefab from scene takes long time, when Animation w...
To reproduce:1. Open attached project2. Open Main scene3. Delete AssasinPrefab from hierarchy4. Notice that it takes a long time6. R... Read more
Burst performance is degraded up to 8 times when number of calculations ...
How to reproduce:1. Open attached project ("BurstPerformance.zip")2. Open Test Runner3. Open Performance Test Report4. In Test Runne... Read more
[RenderDoc] Compute Shader Dispatch Calls do not show in the Event Log
Repro steps:1) Open the project and main.scene in it2) Load RenderDoc on the Game View3) Press play and capture the frame with Rende... Read more
[HDRP] Spot light Pyramid Shape has shadow artifacts on aspect ratio val...
Steps to reproduce:1. Open attached project2. Open TestScene3. Adjust the spot angle until you observe the leaking shadows Expected ... Read more
EditorUtility.DisplayDialog close button looks different from the standa...
Reproduction steps:1. Open the user's attached project2. Select Bug > Reproduce from the Menu bar3. Close the first dialog window... Read more
Particles set to emit from a Skinned Mesh Renderer do not work with Blen...
When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh is using blend shapes, the particles are on... Read more
Duplicating a game object causes freeze or crash on GameObject::IsActive...
How to reproduce:1. Open the attached project2. Open the "SampleScene" scene3. In the Hierarchy, select GameObject4. Duplicate the G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script
- Overlays are focused when using the "Frame Selected in Window under Cursor" Shortcut just after Editing Overlay Fields
- Changes to Splash Screen in inactive Build Profile are not displayed in the Build Profile Splash Screen Preview
- [Package Manager] Vulkan Native Rendering Plugin can no longer intercept Vulkan Initialization, as it is loaded later when added via Package Manager