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[HDRP] DoF in half or quarter resolution results in cropped frame
Repro steps : - Open attached project (or any project) - Open scene called "Outside" - Set focus mode of dof in volume to Manual... Read more
ShaderGraph doesn't handle texture denpendency (as an export package dep...
Repro steps: - Create a texture node in the graph and reference a texture - Save the graph - Right-click on the shaderGraph asset i... Read more
Data is not serialized correctly on time when OnValidate is used to retr...
How to reproduce: 1. Open the “ScriptableSaveBug.zip“ project 2. Observe the Console Expected result: The serialized data value... Read more
[URP] Assertion failed on expression errors are thrown on adding Rendere...
Assertion failed on expression errors are thrown on adding Renderer Features in ForwardRendererData preset asset. Steps to repro: ... Read more
[ProBuilder] NullReferenceException thrown when Redo operation is perfor...
On performing Undo and Redo operation with the Smooth Group Editor window then it causes the editor to throw NullReferenceException,... Read more
[iOS] First character of the Product Name section of the Bundle identifi...
How to reproduce: 1. Open the attached 0037.zip project 2. Build for iOS and open the generated Xcode project 3. Compare Bundle ID ... Read more
[VFX Graph] Assigned shader changes cannot be undone in Output Mesh
How to reproduce: # Import the attached project # Open Mesh Output vfx # Open shader obejct picker # Assign shader A # The... Read more
Vertical lines indicating time are missing in AW
Vertical lines indicating time are missing in AW. Vertical lines indicating time are missing in certain parts of the view: - the ke... Read more
[InputSystem][Windows] No input from Wacom pen if ink support is disabled
Requires a Wacom tablet to reproduce 1. In Wacom tablet settings, go to the current pen's settings and under "Calibrate", make sure... Read more
[UNETServerDLL] "IsBroadcastDiscoveryRunning()" function returns true wh...
Steps: 1. Call NetLibraryManager.IsBroadcastDiscoveryRunning() function without actually starting broadcast discovery ==> It returns... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System 'Texture Sheet Animation' does not react to changes when changing textures in HDRP
- Asset instance duplicates when there is no dependency duplication between asset bundles
- The list remains orderable when NonReorderableAttribute is used
- The Physics Debugger displays incorrect Collision Volume when compared to its Collider bounds
- Errors are thrown when using stacking cameras with two different Renderer2DData