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Luminance of Thread block UI in Timeline view of Profiler isn't updated ...
How to reproduce:1. Open a new Unity project2. Open the Profiler window3. Capture some data4. Change the module details panel into t... Read more
Externalize and Show Generated buttons are missing from VFX Inspector wh...
In the project create a new VFX Graph Select Graph and observe its Inspector - it contains Externalize, Select Show Generated button... Read more
Incorrect dependancies appear after building AssetBundles with Prefab Va...
How can we reproduce it using the example you attached1. Download and open the attached project2. In the toolbar, go to "Tools" >... Read more
[macOS] GameObject name is not displayed in Scene view when selecting Ca...
How to reproduce:1. Create a new Unity project2. In the Hierarchy window create the Cube gameObject and select it3. In the Inspector... Read more
Custom Inspector creates a List of Objectfields incorrectly
Reproduction steps:1. Open the user’s attached project (“CustomInspectorRepro”)2. Open the “Assets/Scenes/SampleScene.unity” scene3.... Read more
Texture2D.GenerateAtlas returns true with a list of returned rectangles ...
Reproduction steps: Open the attached project “GenerateAtlas-unity.zip” Open the “/Assets/Scenes/SampleScene.unity” Scene Enter the ... Read more
Hidden Overlays are reappearing after relaunching the Unity Editor
How to reproduce:1. Open the project “Overlays” or create a new one2. Hide the Overlays in the Scene View by unchecking the Overlay ... Read more
Font Asset pulls all fonts with the same family name as dependencies
How to reproduce:1. Open the user-attached project “My Project”2. In Assets/Fonts select “Metropolis-Black.ttf”3. On the Toolbar, cl... Read more
The playstation controller's UI confirmation button is Square, instead o...
How to reproduce:1. Open the attached project “Test.zip“2. Open the “SampleScene“ Scene3. Enter the Play mode4. Connect a PS4 “DualS... Read more
[VFX Graph] Output Mesh having negative Base Color channel results in bl...
How to reproduce: [Reproduced on HDRP] Create a new VFX Graph Create Output Mesh Set Base Color X channel to -1 Observe that Scene V... Read more
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