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GBuffer shadowmask only contains red channel
There is an unexpected difference in lighting between deferred and forward caused by an incorrect render of the shadowmask in the GB... Read more
Crash with multiple stack traces when entering the Play Mode
Reproduction steps:1. Open the user’s attached project2. Enter the Play Mode Expected result: Unity Editor enters the Play ModeActua... Read more
[HDRP UX] SSR Transparents are disabled in twice by default
SSR and SSR Transparents are disabled in HDRP asset, which is fine. But then Transparents are also disabled in HDRP default settings... Read more
Sprite layout is incorrect when importing a PSB file
Reproduction steps:1. Open the “psbLayoutIssue“ project2. Observe the relative sprite locations in “Chameleon.psb” and “Chameleon.ps... Read more
"Test Track" Template - The Highlight is misplaced in the Vehicle Sample...
How to reproduce: Create a project using the "Test Track" template; Start the "Vehicle Sample" Tutorial; Proceed to the second step;... Read more
"Test Track" Template - Shader Warnings are thrown when Building the Sta...
How to reproduce: Create a project using the "Test Track" template; Build the Project; Observe the Console window; Expected results:... Read more
"Test Track" Template - Most of the Tutorial UI does nothing
How to reproduce: Create a project using the "Test Track" template; Start any Tutorial; Press the "Select Container" button; Observe... Read more
"Command buffer Render SSR contains at least one command that is not sui...
Reproduction steps:1. Open the user’s attached project2. Remove the Cinemachine package3. Build the project4. Run the project Reprod... Read more
"Runner Game" Template - Docking/maximizing Level Editor window breaks t...
How to reproduce: Create a new project using the "Runner Game" template Start and follow through the "Level Editor" tutorial On step... Read more
The error "invalid. Expected a 'SemVer' compatible value" is thrown when...
Steps to reproduce:1. Open the “IN-17628” project2. Select the package.json at “Studious Backup Package” package3. Click + in the In... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Project Browser Icons use the wrong Theme and Users are not shown any indication that process will be deferred when switching Editor Theme in Play Mode
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text