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Inspector does not show "-" symbol in the Layer/Tag fields when several ...
How to reproduce: 1. Open the attached "Repro1191296.zip" Project 2. Select all the GameObjects in the Scene using CTRL+A 3. Observe... Read more
Unity hard crash when setting AvatarMask transformCount to negative value
Executing these two lines of code will crash Unity so bad the bug reporter doesn't come up: UnityEditor.Animations.AvatarMask a = ... Read more
Particles set to emit from a Skinned Mesh Renderer do not work with Blen...
When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh is using blend shapes, the particles are on... Read more
Crash when calling PrefabUtility.SaveAsPrefabAsset with a absolute path ...
How to reproduce: 1. Open user-submitted project (ForDebugging.zip) 2. Open the SampleScene 3. Enter Play Mode 4. Click the 'Save' U... Read more
An error message is shown "The Hub is unable to load Editor versions. Pl...
How to reproduce: # Open the Hub 3.8.0 # Go to the “Installs” tab and click the “Install Editor“ button # Select “Pre-releases“... Read more
Unable to parse file error is thrown when importing specific Prefab
Reproduction steps: 1. Create new empty Project 2. Import attached Prefab "CorruptedPrefab" 3. Try to open the imported Prefab Exp... Read more
The Object Hierarchy is not preserved when Objects are Imported using Sc...
Reproduction steps: 1. Create a new project 2. Import the attached Unity Package named "Package_1112123" 3. Observe the Hierarchy of... Read more
Visual artifacts in the scene when using Command Buffers
Steps to reproduce: 1) Download attached project and open in Unity 2) Open scene "CommandBufferTest" 3) In the Hierarchy, s... Read more
Memory leak after destroying object
h2. Procedure: # Open the attached project. # Load the Sample Scene. # Enter playmode. # Press C to instantiate a game objec... Read more
~5-7 ms Physics.Processing spikes periodically appear in a relatively em...
Repro steps: 1. Open attached project 2. Create a Physics Material and set Bounciness to 1 3. Attach the material to the plane and s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System 'Texture Sheet Animation' does not react to changes when changing textures in HDRP
- Asset instance duplicates when there is no dependency duplication between asset bundles
- The list remains orderable when NonReorderableAttribute is used
- The Physics Debugger displays incorrect Collision Volume when compared to its Collider bounds
- Errors are thrown when using stacking cameras with two different Renderer2DData