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[UI Builder] Inspector preview of UXML files do not match UI Builder col...
Repro: 1. Import attached UXML. 2. Click on the uxml in the Project view to view in Inspector. You may need to unminimize the prev... Read more
Unity hard crash when setting AvatarMask transformCount to negative value
Executing these two lines of code will crash Unity so bad the bug reporter doesn't come up: UnityEditor.Animations.AvatarMask a = ... Read more
Particles set to emit from a Skinned Mesh Renderer do not work with Blen...
When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh is using blend shapes, the particles are on... Read more
[Cinemachine] MissingReferenceException errors are thrown on assigning O...
-MissingReferenceException errors are thrown continuously on assigning Orbital Transposer for Body property in Virtual Camera prefab... Read more
Center Mode Transform Gizmo Does not account objects without a renderer
How to reproduce: 1. Open the attached project named Case_1168396 2. Select the Particle System 3. Observe the position of the Trans... Read more
The Profile Analyzer's buttons and menus become unclickable when the win...
How to reproduce: 1. Create an empty project 2. Open the Profile Analyzer window and dock it somewhere (Window > Analysis > Profile ... Read more
[iOS]Setting Color Buffer's StoreAction to Don’t care does not change th...
How to reproduce: 1. Open the attached Archive.zip project 2. Build for iOS and open the Xcode project 3. Go to Menu bar-> Product... Read more
Editing terrain becomes slow and editor crashes
Users report that raise and lower terrain causes "Hold On" dialog in editor. Internal users have same behavior. When I did some t... Read more
Background image is flipped when background slice value is default (0)
How to reproduce: 1. Open the attached "repro_project.zip" project 2. Open UI/CauldronUI/CauldronMainUI.uxml 3. Select Cauldron c... Read more
[WSA] fails to load xml file
Repro steps: 1. open project "New Unity Project.zip"; 2. build to WSA platform. Build and run generated project; 3. press "save" but... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The UI Toolkit TreeView Items get clipped when resizing the Game view window when Scale with Screen Size is set as the Scale Mode in the Panel Settings
- Components of a Prefab instance lose their values that are updated with the Reset() method when entering Play Mode
- UI Builder Broken Direct Asset Reference Overrides
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph