Search Issue Tracker
Fixed
Fixed in 2023.1.0b6, 2023.2.0a2
Votes
1
Found in
2021.3.9f1
2023.1.0a14
2023.2.0a1
Issue ID
UUM-17691
Regression
Yes
Editing terrain becomes slow and editor crashes
Users report that raise and lower terrain causes "Hold On" dialog in editor. Internal users have same behavior.
When I did some testing around this I was able to produce an editor crash.
Internal discussions
[https://unity.slack.com/archives/C06TQBD5F/p1666122237562419]
[https://unity.slack.com/archives/C06TQBD5F/p1665133844844369]
Update - this appears to be a problem in the UndoManager.
-
MitchDerise
Jan 25, 2023 23:05
Ran into the same issue while using set terrain height on 2021.3.17f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Prefab save times when using Unity 2022.2 and higher
- Console displays error "UnityException: Creating asset at path Assets/Scenes/ .scenetemplate failed." during scene template saving
- "Development Build" watermark is shown in non-development UWP release builds
- Console errors appear when the Inspector is set to Debug and a GameObject is selected
- A script public variable value is not used when set in the Inspector window
Resolution Note (fix version 2023.2.0a2):
Fixed an editor crash that can happen when editing terrain.