Search Issue Tracker
Fixed in 2023.1.0b6
Fixed in 2023.1.X, 2023.2.X, 2023.2.0a2
Votes
1
Found in
2021.3.9f1
2023.1.0a14
2023.2.0a1
Issue ID
UUM-17691
Regression
Yes
Editing terrain becomes slow and editor crashes
Users report that raise and lower terrain causes "Hold On" dialog in editor. Internal users have same behavior.
When I did some testing around this I was able to produce an editor crash.
Internal discussions
[https://unity.slack.com/archives/C06TQBD5F/p1666122237562419]
[https://unity.slack.com/archives/C06TQBD5F/p1665133844844369]
Update - this appears to be a problem in the UndoManager.
Comments (2)
-
casperstour
Apr 20, 2023 16:17
Why does it says ~"fixed" when it truly isnt.... Everytime i click on the terrain with "paint holes" is pops up "hold on" box after every click meaning i have to paint holes click by click so if i need to paint a massive hole it takes about 7 hours total because as soon as i click the terrain it pops up with the "hold on" BS
-
MitchDerise
Jan 25, 2023 23:05
Ran into the same issue while using set terrain height on 2021.3.17f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
Resolution Note (fix version 2023.2):
Fixed an editor crash that can happen when editing terrain.