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[Output] Not all HDRP Render Queues are relevant for all outputs
Repro steps:1. Open a VFX Graph in HDRP and select a transparent output2. In the inspector, observe all the render queue options. Ex... Read more
[Linux] Streamed AudioClip causes stack overflow, glitching and a crash ...
To reproduce:1) Download the attached project as well as separately attached "metas.zip"2) Replace the meta files in the project wit... Read more
[Shader Graph] Heading of property window hides when dragging property w...
The title bar of property window in a shader graph hides or clips when it's expanded beyond the length of the window and dragged ver... Read more
[Prewarm] Total Time can go into negatives, throwing a 'Thread group siz...
Repro steps:1. Create a Visual Effect asset in the project folder, or select an existing one.2. Select a negative value for 'PreWarm... Read more
Editor freezes upon deleting an opened project from explorer
Editor freezes upon deleting an opened project from explorer. Steps to reproduce:1) Create a new project2) Delete the project from e... Read more
[Android] meta-data element for max aspect ratio configuration is not pr...
Steps to reproduce:1. Open "AndroidAspectRatio.zip" in Unity 2017.42. Export project and open manifest file You can see meta-data el... Read more
[Visual Effect Graph] Crash on VFXExpressionContainer::EvaluateExpressio...
How to reproduce:1. Open the "VFX_Crash.zip" project2. Open the "VFX.vfx" graph3. Change the "Count" value to 0 in "Sequential Circl... Read more
Preference window shrinks down when entering play mode
Steps to reproduce:1. Create a new project2. Open Preferences window3. Close project4. Reopen project Expected results: Preference w... Read more
[Android] EGL error and rendering artifacts when multiple render texture...
Reproduction steps: 1. Open "RenderCacheRepro.zip" project2. Enter Play mode and see the rendering3. Build & Run for Android4. N... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor hangs when a huge mesh is used for CanvasRenderer
- ChildSafetyHandles grow indefinitely when repeatedly creating and disposing NativeLists with a long‑lived custom allocator
- My Assets in Package Manager appear empty when the search is cleared and the tab is switched
- Test Shader appears twice in Material Shader selection menu
- "CustomPass.injectionPoint" returns "AfterPostProcess" when a global CustomPass is registered with "BeforeRendering" in HDRP