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10
votes
Fixed

[iOS] Audio will be played from earspeaker if Microphone.Start() is used

iOS

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Jan 19, 2016

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Version/s: 5.3.0f4

1. Open attached project(zip in edit)2. Build to iOS device3. AudioSource.Play() and Microphone.Start() will be launched on beginnin... Read more

0
votes
By Design

[Light Probes] Sharp banding visible in SH Light Probes when using Gamma...

Global Illumination

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Jan 21, 2016

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Version/s: 5.4.0b2

Sharp banding visible when using light probes in gamma color space. Repro steps:1. Open BounceTest scene in attached project.2. Make... Read more

1
votes
Fixed

The Build Profiles Scene List of an active Profile gets cleared when sav...

Build Settings Window

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Jun 27, 2024

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Version/s: 6000.0.8f1

How to reproduce:1. Create and open a new project2. Create and open a new scene3. Create two Profiles in Build Profiles4. Add the op... Read more

0
votes
Won't Fix

Switching project branches with Unity open causes compilation to fail un...

Scripting

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Oct 31, 2022

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Version/s: 2023.1.0a5

After [https://ono.unity3d.com/unity/unity/pull-request/145172/_/scripting/update-nunit-package-2.0.3] has been merged to trunk, swi... Read more

0
votes
Fixed

[UDP] Expand/collapse UI elements do not respond in UDP Settings

UDP

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Jul 10, 2019

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Version/s: 2019.3.0a1, 2019.3.0a9

[UDP] Expand/collapse UI elements do not respond in UDP Settings After installing the Universal Distribution Portal (UDP) package, "... Read more

0
votes
Fixed

[Hub] Tutorial Project summaries advise to set preferred Editor to 2019....

Hub

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Jul 13, 2019

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Version/s:

Reproduction steps:1. Open Unity Hub2. Open "Learn" window and choose "Tutorial Projects" category Expected result: Tutorial Project... Read more

0
votes
By Design

Space is not saved when adding it as the first symbol of the line

IMGUI Controls

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Oct 25, 2022

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Version/s: 2020.3.40f1, 2021.3.11f1, 2022.1.20f1

Reproduction steps: Open the attached project (“StringBug.zip“) Select “Assets/Data/TextData” In the Inspector window select the “Te... Read more

3
votes
Fixed

Input.GetJoystickNames() returns an empty array when using an MFI contro...

Input

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Jan 13, 2016

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Version/s: 5.3.1p2

How to reproduce: 1. Connect an MFI controller to target device (Steelseries Stratus was used for this repro)2. Open attached projec... Read more

0
votes
Fixed

Selecting clips through playhead in a timeline with 30+ tracks throws a ...

Package: Timeline

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Sep 27, 2019

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Version/s: 1.1.0

How to reproduce:1. Open the attached "TimelineNRE.zip" project and open "SampleScene"2. Open the "Main CameraTimeline.playable" in ... Read more

0
votes
Fixed

Shaders: #pragma target with trailing comment is not recognized

Shaders (Legacy)

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Feb 27, 2015

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Version/s:

Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more

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