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0
votes
Duplicate

Model skin weights are not evaluated when editing them in Paused Game view

Mesh

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Jun 14, 2022

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Version/s: 2019.3.12f1, 2020.1.0b7, 2020.2.0a9, 2023.2.0a1

To reproduce:1. Open up 'SkinWeightsBugRepro.zip' attached project2. Enter Game view and then Pause it3. In Hierarchy search for 'jn... Read more

0
votes
Fixed

[UDP] Expand/collapse UI elements do not respond in UDP Settings

UDP

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Jul 10, 2019

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Version/s: 2019.3.0a1, 2019.3.0a9

[UDP] Expand/collapse UI elements do not respond in UDP Settings After installing the Universal Distribution Portal (UDP) package, "... Read more

1
votes
Won't Fix

[Android OpenGLES3] lower LOD and fallback in shader do not show when on...

OpenGL

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Nov 14, 2022

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Version/s: 2020.3.41f1, 2021.3.13f1

Reproduction steps:1. Open the attached project: “shaderlodbug.zip”2. Build and Run on an Android device3. Press the “Low”, “Medium”... Read more

1
votes
Fixed

Device crashes when inheriting from MonoBehaviour in a script compiled i...

Build Systems

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Sep 29, 2022

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Version/s: 2022.2.0a14, 2022.2.0b8, 2023.1.0a12

Reproduction steps:1. Open the attached “IN-17555_tarball_package_issue _2020_2_0b7“ project2. Build and Run3. Observe the crash Rep... Read more

0
votes
Fixed

[Remote Config] User isn't notified about settings/ rules getting discar...

AI Navigation

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Oct 17, 2019

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Version/s: 2020.1.0a9

User isn't notified about current settings or rules getting discarded when changing the Environment or closing the Remote config win... Read more

0
votes
Duplicate

[InputSystem][Windows] No input from Wacom pen if ink support is disabled

Package: Input System

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Oct 31, 2019

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Version/s: 1.0.0-preview.1

Requires a Wacom tablet to reproduce 1. In Wacom tablet settings, go to the current pen's settings and under "Calibrate", make sure ... Read more

0
votes
Fixed

[HDRP] APV bake affects ambient probe used for material previews

HD RP

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Sep 15, 2022

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Version/s: 2022.2.0b10, 2023.1.0a12

Steps to repro 1) Open attached project 2) Set emissive material to red color, bake APV probes, create a new material and observe th... Read more

0
votes
Fixed

Shaders: #pragma target with trailing comment is not recognized

Shaders (Legacy)

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Feb 27, 2015

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Version/s:

Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more

1
votes
Fixed

PhysicMaterials missing from Standard Assets

Standard Assets

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Mar 27, 2015

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Version/s:

Present under SampleScenes, but not Standard Assets. Only the three being used are here. I will re-add these to the repo, but this f... Read more

0
votes
Fixed

LODs array is not updated instantly when inserting new LODs

Optimization

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Jun 14, 2022

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Version/s: 2022.1.0a15, 2022.1.0b8, 2022.2.0a4

Reproduction steps:1. Create a new Unity project2. Create a new empty GameObject and add a 'LOD Group' Component3. Insert some new L... Read more

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