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0
votes
Not Reproducible

Assigning a canvas to an OnClick () event on the button changes the refe...

UI

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Feb 02, 2015

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Version/s: 5.0.0b21

To reproduce: - Enter play mode - Try the "Show / Hide" button on the text panel (this will work as intended hiding/showing the canv... Read more

0
votes
Fixed

[Entities Hierarchy] ArgumentException errors appear when using custom w...

Package: Entity Component System (ECS)

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Mar 15, 2023

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Version/s: 1.0.0 - Entities

How to reproduce: 1. Download and open the attached project 2. Open the "Rgrosse" scene 3. Enter "Play" mode 4. Open the Entitie... Read more

1
votes
Won't Fix

[Mobile] Editor does not allow interaction when using Unity Remote

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Nov 15, 2022

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Version/s: 2020.3.41f1, 2022.1.22f1

Reproduction steps: # Open the user’s attached project (“Mission Paradice.zip”) # Launch Unity Remote 5 ([https://play.google.co... Read more

0
votes
Won't Fix

Physics2D.OverlapPoint does not check if Collider2D is overlapping when ...

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Mar 01, 2024

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Version/s: 2021.3.35f1

Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/_Safeguard/Scenes/Main“ scene 3. Enter Play Mode 4. C... Read more

0
votes
Fixed

[Android][2DRP] Scene is not rendered on GLES2 build on devices with And...

Package: Scriptable Render Pipeline Universal

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Jul 23, 2019

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Version/s: 2019.2.0b10

Steps to reproduce: 1. Open attached project 2. Make sure OpenGLES2 is set as the only Graphics API in Player settings 3. Build and ... Read more

1
votes
By Design

[Android] UI is being scaled up on some Android devices when the referen...

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Feb 22, 2024

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Version/s: 2021.3.35f1, 2022.3.20f1, 2023.2.11f1, 2023.3.0b7

How to reproduce: 1. Open the "IN_69198" project 2. In the Build Settings make sure the Android Platform is selected 3. In the "R... Read more

6
votes
Fixed

[OSX] Editor performance regression in 5.0 on Mac (when multiple views a...

Window management

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Feb 23, 2015

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Version/s: 5.0.0f3

To reproduce: 1. Open attached project 2. Open Test scene 3. Notice that scene runs at 30 fps 4. Maximize Game view 5. Notice that... Read more

0
votes
Fixed

NetworkServer.DisconnectAll() makes isActive false

Networking

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Jan 11, 2016

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Version/s:

NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more

1
votes
Fixed

Used overrides are removed when "remove unused overrides" is used

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Mar 14, 2023

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Version/s: 2022.2.11f1, 2023.1.0b8, 2023.2.0a6

How to reproduce: 1. Open the project “IN_34675” 2. Open the “SampleScene” Scene 3. Select the “test” Prefab in the Hierarchy 4.... Read more

0
votes
Fixed

If the parent UI Object has "IPointerDownHandler", then it blocks childs...

uGUI

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Sep 24, 2019

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Version/s: 2017.4, 2018.4, 2019.1.10f1, 2019.2, 2019.3, 2020.1

Reproduction steps: 1. Open "1186487" project 2. Enter Play mode 3. Click on the "Working" button 4. Note output "Click Detected on ... Read more

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