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Custom Full Screen Render Pass does not work on XR
Error assigning 2DArray texture to 2D texture property '_BlitTexture': Dimensions must match is thrown when trying to run on XR Step... Read more
Game view Z/stencil buffer not present in maximized game view
Simplest: just have any geometry in the scene and maximize game view. Only skybox will be visible. - Use the scene Car.unity from th... Read more
[UX] Deleting or renaming “Edit Subgraph Representation” should not be p...
Steps to reproduce:1. Create new Unity project2. Open Package Manager window3. Install Behaviour package (com.unity.behavior)4. In P... Read more
[Windows] Application crash when setting AssistiveSupport.activeHierarch...
Steps to reproduce: Create a new Unity project Add an empty game object to the scene Add a script to the game object Add the followi... Read more
Compile and show code break Visual Studio Connection to Unity
Reproduction steps:1. Download and open the attached "Show Compiled Shader Code Bug.zip" project2. Select the "NewUnlitShader" shade... Read more
Unity crashes on "mono_string_to_utf8_checked" when "Marshal.StructureTo...
Reproduction steps:1. Open attached Unity project.2. Open and play "ts" scene.3. Unity crashes. Additional note:"Marshal.StructureTo... Read more
Assigning a canvas to an OnClick () event on the button changes the refe...
To reproduce:- Enter play mode- Try the "Show / Hide" button on the text panel (this will work as intended hiding/showing the canvas... Read more
TextMeshPro text is broken when loaded in Unity 6, if it was built in 2...
Reproduction steps:1. Open the attached “IN-110676” project2. Import the TMP Essential Resources (Window > TextMeshPro > Impor... Read more
[OSX] Editor performance regression in 5.0 on Mac (when multiple views a...
To reproduce:1. Open attached project2. Open Test scene3. Notice that scene runs at 30 fps4. Maximize Game view5. Notice that scene ... Read more
NetworkServer.DisconnectAll() makes isActive false
NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more
All about bugs
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