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Text Settings Inspector sections names have no padding
How to reproduce:1. Create a new Unity project2. In the Project window, right-click -> Create -> UI Toolkit -> Text Setting... Read more
Freeze/crash on DynamicHeapAllocator::Allocate when opening a specific p...
Steps to reproduce:1. Open the “user's attached project”2. Observe Unity freeze or crash Reproducible with versions: 2022.3.31f1, 20... Read more
[iOS]"The destination host has an erroneous SSL certificate" error is th...
Reproduction steps:1. Create cert.pem and key.pem files2. Host a web server with the created certificates3. Install the generated ce... Read more
Default Custom Components in project have Library counterparts
Steps to reproduce: Create a new URP project. Assets > Create > UI Toolkit > UI Document, open this in UI Builder. Note und... Read more
[macOS + Input System] FPS decreases in Player after connecting a DualSe...
How to reproduce:1. Open the “IN-88974“ project2. Navigate to File → Build Profiles3. Select Development Build and Build and Run4. I... Read more
APV Reflection Probe Normalization breaks when SSGI is enabled
How to reproduce:1. Open the “APV_SSGI_Bug.zip“ project2. Open the “OutdoorsScene“3. Toggle on the “SSGI“ GameObject in the Hierarch... Read more
Asset Bundles retain their previous hash when dependency of prefab insta...
Steps to reproduce:1. Open the attached “bundle-test.zip” project2. In the Menu Bar, click on Bundles/Build3. In a File Explorer Win... Read more
[build only] Behavior event channels not initialized when start node is run
Original thread: https://discussions.unity.com/t/behavior-event-channels-not-initialized-when-start-node-is-run-build-only/1556967 D... Read more
Undoing the branch rotation resets only wireframe and not mesh when undo...
How to reproduce:1. Open the attached "SpeedTreeET"2. Open the "s" Scene3. In the Hierarchy, select the "Tree" GameObject4. In the I... Read more
[Render Graph Viewer]Invalid values for clear and bindMS
The tool does not show a proper values for the fields Clear and bindMS. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables