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0
votes
Postponed

Transform Gizmo shows up at the first non-empty child Gizmo location if ...

Scene/Game View

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Mar 10, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Open a new project2. Create an empty GameObject3. Create a Cube as a child to the empty GameObject4. Move the C... Read more

1
votes
By Design

WebGL Build error for Windows 7 32-bit OS

WebGL

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Feb 06, 2015

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Version/s: 5.0.0b22

Steps to reproduce: 1. Create a new Unity project on 32-bit OS machine2. Try to build it for WebGL3. Notice that the build won't fin... Read more

0
votes
By Design

Particle System prefab color preview in prefab edit mode is different th...

Visual Effects - Legacy

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Nov 22, 2022

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Version/s: 2021.3.13f1, 2022.1.23f1, 2022.2.0b15, 2023.1.0a19

Reproduction steps:1. Open the attached “IN-20349 particle system prefab.zip“ project2. Open “SampleScene” scene3. Select “IN-20349_... Read more

0
votes
Fixed

The TextureImporter's Apply button is not registered after changing the ...

Asset - Importers

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Jul 07, 2019

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Version/s: 2019.2.0b6, 2019.3.0a1, 2019.3.0a7

How to reproduce:1. Open the attached "TilemapRepro.zip" Project2. Click on the "WallLow" Sprite3. Change the "Compression" Settings... Read more

0
votes
Duplicate

GameObject references to itself or its Components serialized as [Seriali...

Asset - Importers

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Sep 04, 2019

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Version/s: 2019.3.0a2, 2019.3.0b1, 2020.1.0a1

Repro steps:1. Open user attached project and scene named "PolymorphicSerializationTest"2. In the Hierarchy, select "PolymorphicSeri... Read more

0
votes
Duplicate

Aim Constraint Rotation Offset has incorrect values when imported from FBX

Asset - Importers

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Dec 13, 2019

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0b6, 2020.1

How to reproduce:1. Open scene "AimOffset" from "FBXAimTests.zip"2. Open "mayaAxesTestXYZ.fbx" in Maya3. Open Maya Application Prefe... Read more

0
votes
Fixed

OnPostprocessAllAssets no longer gets called when an Asset changes after...

Asset - Database

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Oct 02, 2019

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Version/s: 2019.1.0a13, 2019.2.0a1, 2019.2.6f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open user-submitted project (BugTest.zip)2. Open the 'SampleScene' scene3. Enter Play Mode4. While in Play Mode ... Read more

0
votes
Fixed

5.0 Deferred Shading makes Masked world space UI not work

UI

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Feb 10, 2015

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Version/s:

UI Masks in world space canvases don't work with Unity 5.0 deferred shading. Read more

0
votes
By Design

Unlit Shaders on Mesh objects call ForwardAdd and ForwardBase in the wro...

Graphics - General

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Sep 10, 2019

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Version/s: 2018.3.0f1, 2019.1.7f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open User's attached "SurfaceShaderUsePassBug.zip" project ("Switch target" if prompted)2. Load "SampleScene" fo... Read more

1
votes
Fixed

[UI] MaskableGraphic OnEnable and OnDisable are slow causing non-respons...

UI

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Jan 04, 2016

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Version/s: 5.3.1p1

To reproduce:1. Open attached project2. Play scene3. Click on Open4. Notice spike in profiler5. Click on Back button6. Notice anothe... Read more

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