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Subsequent runs of subgraph leads to different output using WaitForAll node
Description Initial SetupCreate the following graph: Start (Repeat On) Run In Parallel ## Log 1## Log 2; Wait for 3 seconds## Log 3 ... Read more
UI inconsistencies in the Project Settings window Multiplier section tha...
How to reproduce:1. Open the “MPPM_VP“ project2. Open the “Edit/Project Settings/Multiplayer“ window3. Observe the Server-Client bar... Read more
"Render Graph Execution error" is thrown when using STP with Render Scal...
How to reproduce:1. Open the attached project "BugReport.zip"2. Open Assets/Scenes/SampleScene.unity3. Open the Game view window Exp... Read more
[VFX Graph] Subgraph nesting isn't functionnal
Steps to reproduce: 1. import the provided package 2. Open the nestedSubgraph Scene 3. Open the {}NestedSubgraph.vfx asse{}t 4. In t... Read more
"Input.GetKey", "Input.GetKeyDown", and "Input.GetKeyUp" functions do no...
Reproduction steps:1. Open the attached “BugRepro” project2. Enter the Play Mode3. Scroll the mouse wheel up or down4. Observe the C... Read more
"Spline Extrude" Component's "Advanced" section does not unfold when cli...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene” Scene3. In the Hierarchy window, s... Read more
Hexagonal Flat-Top Palette tiles appear rotated 90 degrees clockwise whe...
How to reproduce:1. Open the attached project “Palette.zip”2. Observe the “arrow.jpg” image, located in the Assets folder3. Open the... Read more
"RenderTexture Create: failed" Errors are shown in the Console when the ...
Steps to reproduce:1. Open the attached “Scene View Errors.zip” project2. Open the “SampleScene”3. Select the “Post Processing” Game... Read more
Light Explorer dropdowns are opened in the wrong place
How to reproduce:1. Create a new HDRP Unity project2. Make sure to have at least one light source in the Hierarchy3. Go to Window -&... Read more
Collision between GameObjects is not detected when using Collider.layerO...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/CollisionTest.unity” Scene3. Make sure that the Scene ... Read more
All about bugs
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Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation