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Object references are not loaded after you git checkout to another branch
How to reproduce:1. Extract attached "git.zip"2. In the newly created folder run these commands: "git reset --hard" and "git checkou... Read more
TextMeshPro's SubMesh Renderer is not disabled when disabling parent obj...
How to reproduce:1. Open the attached project "case_1278329-TMPRepro.zip"2. Press play and wait 3 seconds for the text to appear3. O... Read more
[URP][XR SDK] GameObject is not rendering in the Right eye when Stereo R...
GameObjects in the Scene does not appear in the Right eye when Single Pass Instanced Stereo Rendering Mode is selected under XR Plug... Read more
VideoPlayer plays sound in mono when Audio Output Mode is set to "Direct...
Reproduction steps:1. Open the attached ("VideoStereo.zip") project2. Open "output_SampleVideo_LR_test.mp4" in Windows Media Player ... Read more
Some light properties cannot be animated
Reproduction steps:1. In the hierarchy window, right mouse click > Light > Directional Light2. In the menubar, Window > Seq... Read more
Timeline window stays locked when no timeline is opened and cannot be un...
The timeline window stays locked when no timeline is opened. There is no way to unlock the window since the lock button is disabled.... Read more
Memory usage spikes to 8 GB causes machines with 8 GB RAM the Editor to ...
How to reproduce:1. Open the user's attached "New Unity Project2020.2beta.zip" project2. Go to File -> Build And Run3. Open the T... Read more
Windows Player stuck at start with black screen
Reproduction steps:1. Open project from Case 1108597 in 2020.2.0a212. Switch to PC, Mac & Linux Standalone build target3. Select... Read more
[Input System] Mouse movement interferes with gamepad's joystick
Reproduction steps:1. Open attached project "MouseGamepadInterfaceExample.zip" and scene "SampleScene"2. Enter Play Mode3. In Game V... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation