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Reflection Probe “adjusting number of stops to over or under expose the ...
Reproduction steps:1. Create a new project2. Create Reflection Probe GameObject (GameObject > Light > Reflection Probe)3. Set ... Read more
Multiplayer Play Mode virtual player falsely reports scene is missing fr...
Reproduction steps:1. Open the attached “IN-102940” project2. Open the “OutdoorScene” Scene3. Open the Multiplayer Play Mode window ... Read more
UI Builder or its Inspector sections corrupt when "Data Source Path" pro...
How to reproduce (inconsistent):1. Create and open a new project2. Create and open in UI Builder a new UI Document3. Add some elemen... Read more
The contents of the "hubConfig.json" file get reset to defaults when ope...
Steps to reproduce:1. Completely close Unity Hub2. Navigate to "C:\\Users\\%username%\\AppData\\Roaming\\UnityHub" and open the "hub... Read more
[Android] Calling AndroidJavaClass.CallStatic causes a JNI crash
Repro steps:1. Open QA attached project "repro_1139007"2. Switch the build target to Android3. Build and Run Actual: App crashes aft... Read more
"Reload Script Assemblies" completion refocuses the Editor if it was swi...
How to reproduce:1. Open the attached “1380315.zip” project2. Open the “NewBehaviourScript.cs” Script3. Add “ “ (space) and save the... Read more
Selecting a filtered game object in play mode causes a NullReferenceExce...
To reproduce:1. Create new project2. Type d in hierarchy search3. Select Directional Light4. Press play5. Click on scene view6. Noti... Read more
"Cameras" Prefab of the "MixedFOV" scene in URP Samples has unapplied ch...
How to reproduce:1. Create a new URP Unity project2. Go to Window -> Package Management -> Package Manager -> Universal Ren... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument