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Incorrect Pre-Build event command line on Universal build
Reproducible on 4.6.0f1, 4.6.1f1, 4.6.3f1; Visual Studio solution created by Unity after the Windows Store Universal 8.1 build from... Read more
[UDP] Installing UDP package into project with Asset Store version of UD...
[UDP] Installing UDP package into project with Asset Store version of UDP will create conflicts If an asset store version of the Un... Read more
[GraphView][MacOS] Node Creation window opens at the Top Left corner of ...
How to reproduce: # Create Unity project using 3D (HDRP) Template # Create VFX Asset (using Minimal System Template for example) ... Read more
"NullReferenceException: Object reference not set to an instance of an o...
How to reproduce: 1. Create a new project using the "Runner Game" template; 2. Go to "Tutorial" section; 3. Click on meatball men... Read more
TouchScreenKeyboard.hideInput set from "true" to "false" when TextField ...
Reproduction steps: 1. Open the attached Project “Bugrepro” 2. Open Android Logcat in Window > Analysis > Android Logcat 3. Build... Read more
Unity crashes on "mono_string_to_utf8_checked" when "Marshal.StructureTo...
Reproduction steps: 1. Open attached Unity project. 2. Open and play "ts" scene. 3. Unity crashes. Additional note: "Marshal.Struct... Read more
"ArgumentException" error in the Console when a custom PropertyDrawer is...
How to reproduce: 1. Open the attached “Bug Test.zip“ project 2. Open the “Assets/Test.unity“ Scene 3. Select the “GameObject“ Ga... Read more
[VFX Graph] Copy Paste a mix of nodes and blocks doesn't work
When copy pasting nodes and blocks at the same time, blocks are not pasted, only nodes are kept. 23.1.0a20 Repro: # Create a V... Read more
CommandBuffer breaks when re-entering the Play Mode
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/WeatherMaker/Demo/Scenes/DemoSceneBlank.unity” Sce... Read more
[UNETServerDLL] "IsBroadcastDiscoveryRunning()" function returns true wh...
Steps: 1. Call NetLibraryManager.IsBroadcastDiscoveryRunning() function without actually starting broadcast discovery ==> It returns... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object