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0
votes
Fixed

[Shuriken] Separate axes makes particle rotate in opposite direction

Shuriken

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Jan 11, 2016

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Version/s: 5.3.1p1

Steps to reproduce: 1. Download and import attached project. (ReversedRotation.zip)2. Play.3. Select one of two particle system obje... Read more

1
votes
Fixed

[URP] [HDRP] Instanced terrain is not visible in Baked Lightmap scene de...

Terrain

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Jan 14, 2020

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Version/s: 2018.2, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2020.1

Repro:1) Create new URP (or HDRP) project.2) Add terrain.3) Bake (you can reduce resolution for faster bake times).4) When bake is c... Read more

0
votes
Fixed

ScriptedImporter's GatherDependenciesFromSourceFile() is not executed wh...

Asset - Importers

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Dec 07, 2019

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Version/s: 2019.1, 2019.3, 2020.1, 2020.1.0a14

How to reproduce:1. Open the project "case_1203843_GatherDependenciesFromSourceFileNotCalled"2. Right-click on the asset "foo" in th... Read more

0
votes
Fixed

[IMGUI] Project Settings window shrinks after restarting the editor on c...

IMGUI

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Jul 01, 2019

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Version/s: 2019.3.0a8

Project Settings window shrinks to the size of the cursor after restarting the editor on changing Graphics APIs. Steps to repro:1. C... Read more

0
votes
By Design

[Profiler] You can only disable display of CPU Usage components

Profiling

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Jan 04, 2016

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Version/s: 5.3.1p1

You can not disable other then CPU profiler graphs (by using little squares near profiling object (Rendering/Script/etc...)) Steps t... Read more

0
votes
Active

D3D12 Device Filter Lists Asset information box has too much empty space

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Oct 23, 2025

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Version/s: 6000.2.10f1, 6000.3.0b8, 6000.4.0a3

Reproduction steps:1. Create a new project2. Create a D3D12 Device Filter Lists Asset (Create > D3D12 Settings > Device Filter... Read more

0
votes
Won't Fix

[HDRP] RTGI doesnt work properly when fog is enabled

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Sep 15, 2022

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Version/s: 2023.1.0a12

Ray-traced Global Illumination doesn't seem to work properly while the fog is also enabled. The ambient lighting starts leaking thro... Read more

0
votes
Won't Fix

Parameter for frac() in surface shaders ignores increments inside nested...

Shaders

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Jun 20, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.1.7f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached "NestedLoopShader.zip"2. Reimport the SurfTest and SurfTest2 shaders and materials3. Inspect t... Read more

0
votes
Fixed

Crash on GetJointCurrentActorTransforms when selecting a GameObject with...

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Aug 18, 2025

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Version/s: 6000.0.56f1, 6000.2.1f1, 6000.3.0a5

How to reproduce:1. Open the attached “CrashRepro“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Select the “Stewart_... Read more

0
votes
Fixed

Incorrect unsigned integer (uint) value comparisons are made when min() ...

Package: Burst

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Jul 29, 2025

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Version/s: 1.8.21

How to reproduce:1. Open the attached project “IN-108878“2. Open the window "Test Runner"3. Find BuildBvhTest(20)4. Right Click on B... Read more

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