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0
votes
Fixed

[Shuriken] Exception thrown on assigning Reflection Probe to Texture pro...

Visual Effects - Legacy

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Jan 23, 2020

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Version/s: 2020.1.0a20

when a Reflection probe is assigned to the Texture property under Shape module of Particle System component cause editor to throw be... Read more

0
votes
Not Reproducible

ILPostProcessor throws an IndexOutOfRangeException when Unity Physics pa...

Package: Unity Physics

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Jul 21, 2023

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Version/s: 1.0.X - Entities

Reproduction steps: 1. Open the attached project “repro_project“ 2. Observe Console Expected result: No errors in Console Actu... Read more

0
votes
By Design

[Linux] On clicking scene.unity in File Explorer opens in Text editor in...

Linux

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Oct 09, 2019

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Version/s: 2020.1.0a8

On clicking scene.unity in File Explorer opens in Text editor instead of Unity Editor Steps to Reproduce: 1. Create a new Project ... Read more

2
votes
Fixed

Enabling Cloth material turns object grey

Physics

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Feb 01, 2016

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Version/s: 5.3.2f1

Reproduction Steps: 1. Open the attached project 2. Start the "Bug" scene 3. Select "SupermanFBX" -> "Supermans Cape" GameObject in... Read more

0
votes
Fixed

“SendMessage cannot be called during Awake“ warnings appear when loading...

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Nov 30, 2023

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Version/s: 2022.3.14f1, 2023.2.3f1, 6000.0.0b11

How to reproduce: 1. Open the user’s attached “ToolkitTest.zip” project 2. Enter Play Mode 3. Press the “LOAD NEXT SCENE” button ... Read more

0
votes
Fixed

Creating another Render Texture causes "assigning 3D texture to 2DArray ...

Texture

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Oct 23, 2020

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Version/s: 2020.2.0a13

Steps to reproduce: 1. Create a new empty legacy project 2. Create Render Texture and set type to 2D Array first, then type to Cube ... Read more

0
votes
Fixed

[Visual Effect Graph] Crash on VFXExpressionContainer::EvaluateExpressio...

Visual Effects

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Jul 03, 2019

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Version/s: 2018.3, 2019.1.0a1, 2019.1.8f1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open the "VFX_Crash.zip" project 2. Open the "VFX.vfx" graph 3. Change the "Count" value to 0 in "Sequential Ci... Read more

2
votes
Duplicate

Transparency and baked light maps broken again

Global Illumination

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Jan 24, 2015

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Version/s: 5.0.0b20

Shader warning in 'Tessellation/Bumped Specular (smooth)': texcoord2 missing from surface shader's vertex input struct (appdata), di... Read more

0
votes
Fixed

NetworkServer.DisconnectAll() makes isActive false

Networking

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Jan 11, 2016

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Version/s:

NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more

0
votes
Fixed

Cinemachine throws an ArgumentOutOfRange exception when destroying a Cam...

Package: Cinemachine

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Oct 09, 2020

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Version/s: 2.6.1-preview.6

How to reproduce: 1. Open user-submitted project (CinemachineIssue.zip) 2. Open the MainScene 3. Enter Play Mode 4. Press the 'Space... Read more

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