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[Critical] Editor crashes when #line directive is misplaced outside shad...
How to reproduce:1. Create a new 3D template project2. Create a new Standard Surface Shader and open it3. Add "#line 0" directive ri... Read more
NullReferenceException is thrown when using EditorStyles.wordWrappedLabe...
How to reproduce:1. Open the project "WordWrappedLabel.zip"2. Go to Window -> My Window and dock it somewhere3. In the Project wi... Read more
Label's tooltip does not update correctly when its text value is changed...
(see attached video) When changing a Label's text value continuously, the Label's Tooltip only displays the text when it was first e... Read more
Memory leaks when generating Auto Weights for a specific sprite in Skinn...
Reproduction steps:1. Open the attached project ("1263940.zip")2. Open "CharacterTest" scene3. Select "CaveMinerSkeleton_T" GameObje... Read more
[Vulkan] The amount of memory allocated for textures on Vulkan is almost...
Repro steps:1. Open attached project2. Make sure Vulkan is in use3. Build and Run a dev build on Android/WindowsStandalone Actual: T... Read more
Standalone player resolution is not correct when build is ran in batchmo...
How to reproduce:1. Open attached project "BatchModeRes.zip"2. Build the project3. Open Command prompt (cmd)4. with 'cd' navigate to... Read more
Composite Collider doesn't work with PolygonCollider2D with inverted scale.
How to reproduce:1. Open the attached project (case_1266460-CompositeColliderWindingIssue.zip)2. Open the "SampleScene" Scene3. Sele... Read more
Hierarchy Search field does not reset when searching in Prefab edit mode...
How to reproduce:1. Open the attached 'project-1265782.zip' project2. Open the 'Cube' prefab in the Project Browser3. In the Hierarc... Read more
[Android] Android.JNI.CallVoidMethod 15-20ms stalls on OnePlus devices w...
Repro steps:1. Open attached project2. Make sure "Development Build" and "Autoconnect Profiler" are checked3. Build and Run on Andro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List