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2
votes
Fixed

Editor crashes on VFXRenderer::AddAsRenderNode when assigning a Renderer...

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May 31, 2023

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Version/s: 2022.3.0f1, 2023.1.0b19, 2023.2.0a17

How to reproduce:1. Open the “VFX_Crash_Repo.zip“ project2. Open the “SampleScene“3. Enter Play mode Expected result: Editor runs in... Read more

0
votes
Fixed

5.0 Deferred Shading makes Masked world space UI not work

UI

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Feb 10, 2015

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Version/s:

UI Masks in world space canvases don't work with Unity 5.0 deferred shading. Read more

0
votes
Fixed

Validation error is usually thrown when Simple Noise Node is both in a S...

Package: Shader Graph

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Nov 18, 2021

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Version/s: 12.0.0

How to reproduce:1. Open the attached "case_1381820" project2. Observe the "TestGraph" Shader Graph Expected result: No error is thr... Read more

0
votes
Fixed

Editor Windows overlay on the Main Screen when Mac wakes from sleep

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Jul 03, 2025

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Version/s: 2022.3.64f1, 6000.0.52f1, 6000.1.9f1, 6000.2.0b8, 6000.3.0a1

How to reproduce:1. Create and open a new Project2. Create a separate Window with Project, Hierarchy, Inspector, and Game View3. Mov... Read more

0
votes
Fixed

[Mecanim] animator.gameobject.setactive(false) causes Editor to crash

Animation

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Feb 28, 2015

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Version/s: 5.0.0f1

How to reproduce:1. Open the attached project "676190Anim.zip"2. Open test scene3. Play it and Unity will crash4. Game Object has ve... Read more

0
votes
Active

Crash on MTLGetEnvCase<MTLErrorModeType> when entering the Play Mode in ...

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Nov 17, 2023

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Version/s: 2021.3.32f1, 2022.3.14f1

Reproduction steps:1. Open the attached “ReproProject” project2. Open the “SCENE” scene3. Enter the Play Mode Expected result: The P... Read more

3
votes
Fixed

[HDRP] Active LOD bias value message does not update according to HDRP L...

Package: Scriptable Render Pipeline HD

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Jan 16, 2020

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Version/s: 2019.3.0f5

1. Create a new project.2. Create a cube. (GameObject -&gt; 3D Object -&gt; Cube)3. Add an LOD Group Component to this cube. (View i... Read more

0
votes
Won't Fix

Visualization baked albedo is broken for rescaled terrains

Progressive Lightmapper

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Aug 30, 2019

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Version/s: 2019.3, 2020.1

If you draw a pattern on a terrain surface and then resize the terrain (using terrain settings), the pattern may be stretched differ... Read more

0
votes
Fixed

Versions list dropdown overlaps the field depending on the window size

Package: Hub

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Jun 11, 2025

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Version/s: 3.13.0-beta.1

How to reproduce:1. Open the Unity Hub2. Go to Projects -&gt; New project -&gt; Editor version dropdown3. Resize the Hub vertically ... Read more

1
votes
Not Reproducible

[Baked GI] Prefab has corrupted lightmap UVs when loaded from a bundle

Progressive Lightmapper

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Jan 11, 2020

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Version/s: 2019.2, 2019.2.17f1, 2019.3, 2020.1

How to reproduce:1. Open the attached project ("case_1210785-lightmap_addressable_bug.zip")2. Open the repro scene ("SampleScene")3.... Read more