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[HDRP] Sample scene has missing scripts as Cinemachine is used but the p...
Sample scene of HDRP has missing scripts for Cinemachine as the package is not installed by default for the template. Refer the atta... Read more
[TextureImporter] Texture 2D modified properties revert after pressing Save
Reproduction steps:1. Open attached project "TextureImporter.zip"2. In Project window, select Assets/h_100001_pt_d3. In Inspector wi... Read more
Rectangle Selection box sometimes does not select all vertices in the re...
How to reproduce:1. Open the attached project named "Case_1282153"2. Open the SampleScene3. Select the Shadow Caster 2 and click the... Read more
NullReferenceExceptions when Bolt graph window is open
When using 2020.1.1f1 I get the following errors every time I enter play mode.{code:java}NullReferenceException: Object reference no... Read more
[Shadergraph] Changing the type of a subgraph output moves it to the end...
Doesn't reproduce on Version 9.0.0-preview.55 Repro steps:1. Create a subgraph and open it2. Select the output node, navigate to nod... Read more
[HDRP] HDRP default settings option in project settings doesn't work whe...
Repro steps:1. Open Project Settings2. Make sure the current pipeline in Graphics settings is set to "none"3. Click "HDRP Default Se... Read more
[URP] Shadows of GameObjects rendered by Linear Renderer flickers when a...
How to reproduce:1. Open the attached project "1270731.zip"2. Open the "Test" Scene3. Enter the Play Mode4. Look around in the Game ... Read more
CPU usage raises to ~70% when the Editor is in Play Mode and not in focus
How to reproduce:1. Open the attached project "1270762.zip"2. Open the "Test" Scene3. Enter the Play Mode4. Check CPU usage using th... Read more
[URP] Object is selected when clicked on backfaces
Steps to reproduce:1. Create a template project2. Create a plane and make it face the opposite direction3. Click on the plane area a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject