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Animation Sprite is still visible in the Scene after Undo
To reproduce:1. Open the attached project2. Open the "Untitled" scene3. Select several sprites from the Project window4. Drag and dr... Read more
Particles Simulation Ignores Collider in Triggers module, if object was ...
To reproduce:1. Create a new project.2. Create new Cube in hierarchy, with a position of (5,5,0) and a scale of(10,1,10)3. Create a ... Read more
Built player can not be opened due to error "Failed to load mono", when ...
Reproduction steps:1. Create new project.2. Build project for standalone player.3. In build settings mark "Development build" and "S... Read more
[Game view] When you create new resolution and set Scale - it will be re...
How we can reproduce it--- please see attached video in comments ---1 Create new project2 Go to the Game view - notice that for "Fre... Read more
2017.2 Unity sometimes crashes after returning from sleeping mode on Mac...
Floating issue:Unity sometimes crashes after returning from sleeping mode on Mac. To repro:1. Run Unity.2. Put laptop to sleep.3. Re... Read more
[MacOS] Far less resolutions are suggested for Retina
Far less resolutions on suggested for Retina 1. Create a new project.2. Build and run.3. In suggested for Retina Actual result:In 20... Read more
[Vulkan][Regression] Artifacts in Standalone player when Frame Debugger ...
Steps to repro: 1. Open attached project and 't1' scene;2. Go to Build Settings (File -> Build Settings);3. Check 'Development Bu... Read more
Animator shows that animation is looped when it is not
To reproduce:1. Open the attached project2. Open the "Test" scene3. Play the scene4. Observe that Animator shows "New Animation" as ... Read more
"Build" vs "Build and Run" has different outcomes
Repro steps: 1. Open "ReproProject" project2. Build for Windows Standalone through the build settings3. See that the project finishe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject