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Animantion events does not trigger if animation has less than two frames
If animation has less than two keyframes, events will not be triggered. Using one keyframe also does not work. To reproduce:1. Open ... Read more
[macOS10.13] MonoDevelop doesn't start
Reproduction steps:1. Open MonoDevelop.2. MonoDevelop crashes. Reproduced with:5.5.4f1, 2017.1.0b9 Note:Crash log attached(4:20 PM) Read more
C# script properties are not blended during animation transitions when c...
C# script properties are not blended during animation transitions when clips are runtime changed on an OverrideController To reprodu... Read more
[OcclusionCulling] When scene isnt saved baking fails without decent error
When trying to bake occlusion in an unsaved scene, Unity gives the error 'No Asset Directory' which is missleading, also it looks to... Read more
Copied library folder inside of assets folder, tried opening that projec...
To reproduce: 1. Create new project.2. Copy its library to assets folder3. Open that project. crash on Object::GetInstanceID Reprodu... Read more
DrawMeshInstancedIndirect should validate arguments ComputeBuffer size/l...
To reproduce: 1. Open the project, attached by the user (DrawMeshInstancedIndirectBug.zip)2. Enter Play mode3. Observe the Game view... Read more
Editor crash after "Fatal error in GC" message when Rebuilding in Voxela...
To reproduce:1. Open the attached project2. Open "DemoScene" in Assets\Voxeland\Demo\Scenes3. Select Voxeland Game Object4. In the I... Read more
[OSX] Unity crashes in GUIView::CreateRenderView() when upgrading project
How to reproduce:1. Open the attached "unity3" project Expected result: Project is openedActual result: Crash occurs Regression intr... Read more
[System.Net] Cannot set IPv6 to multicast socket. ArgumentException is t...
Reproduction Steps:1. Open User's project2. Open "main" scene3. Run scene4. Error is thrown:ArgumentException: Value does not fall w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject