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0
votes
Fixed

Socket.Handle returns wrong value when used in IL2CPP Build

IL2CPP

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Dec 16, 2021

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Version/s: 2019.4, 2020.3, 2021.2, 2021.2.5f1, 2022.1, 2022.2

Reproduction steps:1. Open user-submitted project2. Navigate to File -> Build Settings3. Press Add Open Scenes4. Build and Run th... Read more

0
votes
Fixed

[2D][Tilemap] Flipped tiles are grayed out when the Tilemap Focus On dro...

Package: 2D Tilemap

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Jan 29, 2022

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Version/s: 1.0.0

How to reproduce:1. Open the attached project "tileRepro"2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)3. Open th... Read more

0
votes
Fixed

Problem with GetDimensions method HLSL -> GLSL conversion

Shader System

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Jan 31, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

When using GetDimensions method in compute shader, it's being converted to length method for buffer with _buf postfix. But variable ... Read more

0
votes
Fixed

Problem with GatherCmp* methods HLSL->GLSL conversion

Shader System

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Jan 31, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

When using GatherCmp methods in compute shaders, it's being converted to textureGather method with hlslcc_zcmp_ prefix added to the ... Read more

2
votes
Active

'Dedicated Server support for Linux is not installed' error shown when L...

Dedicated Server

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Jan 31, 2022

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Version/s: 2022.1, 2022.1.0b6

Repro steps:1. Install the Linux build support and Linux Server build support2. Create a new project3. Switch to 'Dedicated Server' ... Read more

0
votes
Duplicate

Scene Build Index can't be found from test runner

Package: Test-Framework

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Jan 31, 2022

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Version/s:

How to reproduce:1. Open attached Unity project2. Open test Runner window3. Run SceneTest test4. Observe console Expected result: Bu... Read more

0
votes
By Design

Out of memory in GenerateSubAssetPathMaps when building addressables

Package: Build Pipeline - Addressables

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Jan 26, 2022

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Version/s: 1.19.17

Reproduction steps:1. Open the attached project2. Open OutdoorsScene Scene in the Assets folder3. Go to the Window -> Asset Manag... Read more

0
votes
By Design

Out of memory in GenerateSubAssetPathMaps when building addressables

Package: Build Pipeline - Addressables

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Jan 26, 2022

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Version/s: 1.19.17

Reproduction steps:1. Open the attached project2. Open OutdoorsScene Scene in the Assets folder3. Go to the Window -> Asset Manag... Read more

0
votes
Fixed

BuildPlayerOptions.assetBundleManifestPath can not be set by using Build...

Build Pipeline

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Jan 31, 2022

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Version/s: 2020.3, 2021.2, 2021.2.4f1, 2022.1, 2022.2

Reproduction steps:1. Open the user attached project2. Open Build Settings and press Build3. Wait until the build is finished4. If a... Read more

0
votes
Third Party Issue

Shader compiler outputs wrong shader code when entering Play Mode

Shader System

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Feb 01, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.2, 2022.2.0a1

Reproduction steps:1. Open the attached project "GreenRed.zip"2. Go to Assets > Scenes > "SampleScene"3. Enter Play Mode Expec... Read more

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