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The user can no longer see empty folders at glance, but has to open each...
The user should be able to see (like on Windows) if a folder is empty without opening it. This has been a a user request for large f... Read more
Editor freezes when enabling EnhancedTouchSupport and touching a screen ...
Reproduction steps:1. Open the attached “MultitouchBug.zip” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter the P... Read more
[UI Toolkit] Mouse events not triggered in build when Active Input Handl...
Steps to repro: download the attached project Make sure you can build a player (windowsstandalone) Hit play in the gameview and clic... Read more
Serialization layout error occurs when loading and unloading AssetBundle...
How to reproduce:1. Open the attached “IN-84251“ project2. Open the “SampleScene“3. Enter Play Mode4. Observe the console window Exp... Read more
"has no meta file, but it's in an immutable folder. The asset will be ig...
How to reproduce:Create a new Unity project with a 3D (URP) template Expected results: No errors in the Console windowActual results... Read more
[LWRP] Reflection Probe becomes black in an Android build when it is loa...
Steps to reproduce:1. Open project "Case_1187167" from the provided link2. Build the project for Android3. Open the app on Android d... Read more
The WebGL Diagnostics panel shows Total/Used JS Memory as N/A on Desktop...
Steps to reproduce: Open a new Unity project Set Build target to WebGL Go to Project Settings>Player>Publishing Settings and t... Read more
VFX Graph matrix slots expandable but empty
expandable port of matrix related operator's outputs are empty, also naming misalignment on the outputs Same issue on inputs !image-... Read more
[iOS] System.ComponentModel.TypeConverter.ConvertTo causes overflowexcep...
To reproduce: 1. Download attached "IOSInt32Test.zip" project and open in Unity2. Build for iOS3. Deploy the Xcode project to the iO... Read more
Android: Protected graphics memory doesn't work on android device
Protected graphics memory doesn't work because EGL_EXT_protected_surface is used instead of EGL_EXT_protected_content. This excludes... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size