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Parent Prefab fails to correctly override changes to its children Prefab...
Steps to reproduce: 1. Open the attached project "Case_1195496" 2. Open "SampleScene" 3. In the Hierarchy window Expand "Parent" Ins... Read more
[Metal] Stencil buffer is not present when using dynamic frame buffer sc...
How to reproduce: 1. Open the attached 'calableBufferManager-ResizeBuffers-urgent.zip' project 2. Go to File > Build Settings and ti... Read more
[Android][Pico] Correct XR loader is not loaded and initialized at start...
Steps to reproduce: 1. Create a new project 2. Switch to Android 3. Add the Pico XR plugin ([https://developer-global.pico-intera... Read more
[Android] Application.streamingAssetsPath points to a wrong directory on...
Repro steps: 1. Open user attached project 2. Switch build target to Android 3. Make sure "Build App Bundle (Google Play)" is checke... Read more
[SRP] Selection Outline is gone and spamming depth surface error in console
Steps: 1. Open attached project (CRT_URP.zip) 2. Open Master scene 3. On SceneView, select any cube 4. Observe there is no orang... Read more
Attempting to paint a detail mesh with LOD group that is not supported b...
How to reproduce: 1. Open the attached project named "Case_1209026" 2. Open the Sample Scene 3. Select the Terrain in the Scene and ... Read more
[Profiler] You can only disable display of CPU Usage components
You can not disable other then CPU profiler graphs (by using little squares near profiling object (Rendering/Script/etc...)) Steps ... Read more
The Inspector window is continually repainted when an Asset from the Pro...
How to reproduce: 1. Create and open a new project 2. Turn on Internal Mode 3. Make sure that the Inspector window is open 4. Select... Read more
[Code Optimization] "Debug"/"Release" Mode not updated after Editor restart
Reproduction steps: 1. Open "optimization_tests.zip" project 2. "Preferences" -> "General" -> "Code Optimization on Startup" -> "Deb... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project