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5.0 Deferred Shading makes Masked world space UI not work
UI Masks in world space canvases don't work with Unity 5.0 deferred shading. Read more
Error currentFileSystemTime.ticks != 0 thrown while cancelling loading o...
How to reproduce: # Create new project # Open Standalone Profiler (Windows>Analysis>Standalone Profiler) # Click cancel button... Read more
[VFX Graph] Copy Paste a mix of nodes and blocks doesn't work
When copy pasting nodes and blocks at the same time, blocks are not pasted, only nodes are kept. 23.1.0a20 Repro: # Create a V... Read more
Crash on tlsf_memalign when loading a memory snapshot with the Memory pr...
Reproduction steps: 1. Open the attached project “SnapshotCrash” 2. Open Memory Profiler (Window > Analysis > Memory Profiler) 3.... Read more
[Android] Application crashes when changing the source URL of a video pl...
Reproduction steps: 1. Open the project “VideoBug” 2. Build and Run on an android device 3. Tap on the screen a few times Expe... Read more
ScriptedImporter's GatherDependenciesFromSourceFile() is not executed wh...
How to reproduce: 1. Open the project "case_1203843_GatherDependenciesFromSourceFileNotCalled" 2. Right-click on the asset "foo" in ... Read more
[MultiSelect] [BuildSettings] Gameobjects multi-selected inconsistently ...
On using Shift/Cmd(⌘)+ Up arrow(↑) shortcut keys to multi-select Gameobjects from hierarchy window resulting Gameobjects multi-selec... Read more
Physics.SphereCastNonAlloc is slow when the results array is large
Reproduction steps: 1. Open the attached project “OverlapSphere” 2. Enter Play Mode 3. Open Window > Analysis > Profiler 4. Enab... Read more
Color is ignored when changing Sprite Renderer color using “SetColor”
How to reproduce: 1. Open the user’s attached project 2. Enter Play Mode and observe the sprites Expected result: Sprites have a wh... Read more
Artifacts are visible when using the depth buffer projection with MSAA a...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Assets/Scenes/SampeScene.unity” Scene 3. Enter the Play Mo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map