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0
votes
Fixed

5.0 Deferred Shading makes Masked world space UI not work

UI

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Feb 10, 2015

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Version/s:

UI Masks in world space canvases don't work with Unity 5.0 deferred shading. Read more

0
votes
Won't Fix

Error currentFileSystemTime.ticks != 0 thrown while cancelling loading o...

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Oct 21, 2022

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Version/s: 2022.1.20f1, 2022.2.0b12, 2023.1.0a14, 2023.2.0a1

How to reproduce: # Create new project # Open Standalone Profiler (Windows>Analysis>Standalone Profiler) # Click cancel button... Read more

0
votes
Won't Fix

[VFX Graph] Copy Paste a mix of nodes and blocks doesn't work

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Nov 15, 2022

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Version/s: 2023.1.0a20

When copy pasting nodes and blocks at the same time, blocks are not pasted, only nodes are kept. 23.1.0a20 Repro:  # Create a V... Read more

0
votes
Fixed

Crash on tlsf_memalign when loading a memory snapshot with the Memory pr...

Package: Memory Profiler

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Jun 20, 2023

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Version/s: 1.1.0-pre.1

Reproduction steps: 1. Open the attached project “SnapshotCrash” 2. Open Memory Profiler (Window > Analysis > Memory Profiler) 3.... Read more

1
votes
Fixed

[Android] Application crashes when changing the source URL of a video pl...

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Mar 03, 2023

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Version/s: 2020.3.45f1, 2021.3.20f1, 2022.2.9f1, 2023.2.0a6

Reproduction steps: 1. Open the project “VideoBug” 2. Build and Run on an android device 3. Tap on the screen a few times Expe... Read more

0
votes
Fixed

ScriptedImporter's GatherDependenciesFromSourceFile() is not executed wh...

Asset - Importers

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Dec 07, 2019

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Version/s: 2019.1, 2019.3, 2020.1, 2020.1.0a14

How to reproduce: 1. Open the project "case_1203843_GatherDependenciesFromSourceFileNotCalled" 2. Right-click on the asset "foo" in ... Read more

0
votes
Fixed

[MultiSelect] [BuildSettings] Gameobjects multi-selected inconsistently ...

Scene Hierarchy

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Oct 08, 2020

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Version/s: 2020.2.0b7, 2021.1.0a1

On using Shift/Cmd(⌘)+ Up arrow(↑) shortcut keys to multi-select Gameobjects from hierarchy window resulting Gameobjects multi-selec... Read more

0
votes
Fixed

Physics.SphereCastNonAlloc is slow when the results array is large

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Jun 06, 2023

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Version/s: 2021.3.26f1, 2022.3.1f1, 2023.1.0b18, 2023.2.0a16

Reproduction steps: 1. Open the attached project “OverlapSphere” 2. Enter Play Mode 3. Open Window > Analysis > Profiler 4. Enab... Read more

0
votes
By Design

Color is ignored when changing Sprite Renderer color using “SetColor”

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Nov 09, 2022

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Version/s: 2023.1.0a18

How to reproduce: 1. Open the user’s attached project 2. Enter Play Mode and observe the sprites Expected result: Sprites have a wh... Read more

0
votes
By Design

Artifacts are visible when using the depth buffer projection with MSAA a...

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Jun 01, 2023

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Version/s: 2021.3.26f1, 2022.2.21f1, 2022.3.0f1, 2023.1.0b19, 2023.2.0a17

Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Assets/Scenes/SampeScene.unity” Scene 3. Enter the Play Mo... Read more

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