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0
votes
Fixed

Prespawned Ghosts fail to awake when designated as relevant

Package: Unity Netcode

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May 18, 2023

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Version/s: 1.2.0

How to reproduce:1. Open the “DotsSum-master” project2. Open the “SampleScene”3. Disable Multiplayer Simulation (Multiplayer > Wi... Read more

1
votes
Not Reproducible

[Baked GI] Prefab has corrupted lightmap UVs when loaded from a bundle

Progressive Lightmapper

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Jan 11, 2020

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Version/s: 2019.2, 2019.2.17f1, 2019.3, 2020.1

How to reproduce:1. Open the attached project ("case_1210785-lightmap_addressable_bug.zip")2. Open the repro scene ("SampleScene")3.... Read more

0
votes
Fixed

5.0 Deferred Shading makes Masked world space UI not work

UI

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Feb 10, 2015

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Version/s:

UI Masks in world space canvases don't work with Unity 5.0 deferred shading. Read more

0
votes
Not Reproducible

Unity Editor crash when using CreateExternalTexture with a Vulkan image ...

Customer QA Onboarding

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Nov 05, 2021

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Version/s: 2022.1.0a13

Reproduction steps:1. Create new project using Unity 2022.1.0a13 with the Universal Render Pipeline Template2. Install the attached ... Read more

0
votes
Won't Fix

[Android] Assets set to load by fast follow and loaded on demand are not...

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Jul 11, 2023

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Version/s: 2022.3.5f1

How to reproduce:1. Open the "IN_44081" project2. Open Player Settings -> Publishing Settings3. Create a new Key anywhere in "Key... Read more

0
votes
Fixed

Object pools do not reset when re-entering the Play Mode with reload dom...

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Dec 03, 2024

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Version/s: 2021.3.46f1, 2022.3.52f1, 6000.0.29f1, 6000.1.0a7, 6000.2.0a1, 7000.0.0a17

Reproduction steps:1. Open the attached “bug-report-project.zip” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Make s... Read more

0
votes
Fixed

TimelineAsset.SetStandardFrameRate() throwing errors due to a typographi...

Package: Timeline

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Nov 27, 2024

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Version/s: 1.7.6, 1.8.7

How to reproduce:1. Create an empty project2. In the Project window, locate the Packages folder3. Navigate to “Packages > Timelin... Read more

0
votes
Fixed

Attempting to paint a detail mesh with LOD group that is not supported b...

Terrain

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Jan 03, 2020

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2020.1, 2020.1.0a18

How to reproduce:1. Open the attached project named "Case_1209026"2. Open the Sample Scene3. Select the Terrain in the Scene and ope... Read more

7
votes
Won't Fix

[Android] Player Loop in Profiler is not steady when empty Scene is open...

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May 11, 2023

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Version/s: 2020.3.48f1, 2021.3.25f1, 2022.2.18f1, 2023.1.0b15, 2023.2.0a13, 2023.3.0a3

Reproduction steps:1. Open the attached project “PlayerLoopNotSmoothProject”2. Select Android in Build Settings3. Make sure "Develop... Read more

0
votes
Won't Fix

Some shadows rendered in Editor are not rendered when in Player

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May 30, 2023

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Version/s: 2023.1.0b19, 2023.2.0a17

How to reproduce:1. Open the “shadow_repro“ project2. Look around the scene and observe the shadows3. Build and Run4. Observe the sh... Read more

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