Search Issue Tracker
Drop down list button is hidden in Avatar Configuration settings when us...
To reproduce:1. Open 'Avatar Configuration' project2. Open Mesh.fbx configuration settings Expected: 'Local rotation' in Transform w... Read more
[Android] Application crashes after splash image with Fatal signal 11 (S...
Steps to reproduce: 1) Download attached project and open in Unity2) In Build Settings, change platform to Android3) Connect Android... Read more
Using ⌘+B or CTRL+B to open Build Settings window results in an error on...
Steps to reproduce:1) Create a new project (important).2) When the project is open in Unity, press ⌘+B on Mac or CTRL+B on Windows. ... Read more
[iOS] Auto-rotation doesn't work while recording using ReplayKit
Reproduction steps:1. Open the attached project.2. Build and play the "Test" scene for iOS (Use a device which supports ReplayKit).3... Read more
Pressing on DLL spams warning "Failed to parse value ('AnyCPU') for CPU"
Steps to reproduce:1) Download and open attached project2) Press on DLL in Project window Actual result: Warning appears in Console:... Read more
[PlaymodeTests] Scenes in build index are in different order when runnin...
To reproduce: 1. Open attached project.2. Run playmode tests in editor (passes)3. Run playmode tests in standalone (fails) Scenes in... Read more
[API Updater] Obsolete code located under #else in "#if UNITY_EDITOR" pr...
Steps to reproduce:1. Open the attached project2. API updater should pop up. Do the API update.3. Try building Scene "scene.unity" t... Read more
Overwriting ShaderVariant Collection destroys its AssetBundle reference
Steps to reproduce:1. Open QA attached project2. Select "NewShaderVariants" file in Project view3. Set "AssetBundle" to shaders or t... Read more
[Android] Texture.GetNativeTexturePtr always returns 0 for dynamically c...
To reproduce: 1. Download and open "JustPlainOldVulkan.zip" project.2. Open "Test" scene.3. Add "GetNativeTexturePtr.cs" script to S... Read more
Using MemoryMappedFile class from System.IO.MemoryMappedFiles namespace ...
To reproduce: 1. Open the project, attached by user (MemoryMappedFile.zip)2. Open "scene" scene if not open3. Enter Play mode Expect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size