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Cancel button does not terminate uploading process after reopening colla...
To reproduce:1. Create new project2. Upload ~100MB unitypackage (reproduced with 'Particle Playground')3. Start pushing to collab, r... Read more
[UNDO] "In order to call GetTransformInfoExpectUpToDate..." error messag...
To reproduce:1. Open project attached by the user2. Open "test" scene3. Make sure that auto generate is disabled in lightning window... Read more
[Texture] 16-bit greyscale PSD cant be read
16-bit greyscale PSD cant be read 2. How we can reproduce it using the example you attached 1) Open project2) Reimport Rocks_H.psd3)... Read more
[OpenVR] OpenVR fails to initialize
VR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound: "Installation path could n 2. ... Read more
[Input]Cursor.lockState on OSX in editor does not lock cursor to middle ...
When using Cursor.lockState on OSX, the cursor is not central to the screen, appearing over editor UI causing te gameview to lose fo... Read more
Can't drag multiple clips to another track
Repro:select multiple clips on one trackdrag them to another track of the same type dragging them individually works Read more
Buttons "On Click" function field not disappearing when its made private
Repro steps: 1. Open provided projects "BugScene" scene2. Enter Play mode and click on the "BuggedFeature" button3. Look at the cons... Read more
Object's rotation is mixed up, when object is rotated in X or Z axis
To reproduce:1. Create a new project.2. Create empty object.3. Rotate it's X by 2704. Try to rotate object around Y and Z. Actual re... Read more
ParticleSystem BurstSpread mode is not spreading particles evenly
To reproduce:1. Create new project.2. Create new Particle System.3. Set its Emission 'rate over time' to 50.4. In Shape module, set ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject