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[Android] SplashScreenRenderer constantly being counted in Profiler
Steps to reproduce: 1) Create a new project and open in Unity2) Switch platform to Android3) Enable Development Build and Autoconnec... Read more
'The compiler this script was imported with is not available anymore' wh...
To reproduce:1.Open scene.unity2.Select GameObject3.Open the context menu on the AddScript component4.Select "ExecuteNow", which wil... Read more
AnimatorControllerPlayable::SetupStateMachineBehaviours crashes when ent...
To reproduce: 1. Download attached project "907324.zip" and open in Unity2. Open "Test" scene3. Enter Play mode To reproduce from th... Read more
Timeline Editor: Changing the Timeline Asset in a PlayableDirector does ...
Repros: - Open the Timeline Editor- Select a GameObject- Add a new Playable Directory Component using the Inspector- Assign a Timeli... Read more
[Timeline] Play ranges are not persisted when using the "undo" command (...
- Create a track with an animation clip- Create a play range- Delete the track- Undo (CTRL-Z) Result: The play range is lost. Read more
[Timeline] Animation Clip offset issue when dragging from the project vi...
- Create an animation track- Create an override track for the previous Animation track- Open the Project tab, start dragging an Anim... Read more
Error when drag-and-dropping behaviour on sub-state
Steps to reproduce : - import the project attached- select a sub-state- drag-and-drop a sub-state script on it(while dnd'ing, the co... Read more
"All modified" filter in Project View doesn't remember the listing layout
"All modified" filter doesn't remember the listing layout 1. What happened When selecting the "All modified" layout, it always displ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size