Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
Issue ID
906858
Regression
No
Timeline Editor: Changing the Timeline Asset in a PlayableDirector does not refresh the Timeline Window
Repros:
- Open the Timeline Editor
- Select a GameObject
- Add a new Playable Directory Component using the Inspector
- Assign a Timeline Asset to the Playable Director using the Inspector
Result: The Timeline Editor displays the message "To start creating a timeline, select a GameObject" even though one is already selected. Switching back and forth between elements in the hierarchy properly updates the Timeline Editor.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment