Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
5.6.0p3
Issue ID
907261
Regression
Yes
[Android] SplashScreenRenderer constantly being counted in Profiler
Steps to reproduce:
1) Create a new project and open in Unity
2) Switch platform to Android
3) Enable Development Build and Autoconnect Profiler in Build Settings
4) Build and Run project on a device
5) Check Profiler and you will see that SplashScreenRenderer constantly being counted
Reproduced with:
5.6.0b4, 5.6.0p4, 2017.1.0b3
Not reproduced with:
5.5.3p3, 5.6.0b3
Regression from:
5.6.0b4
Expected result: SplashScreenRenderer should not be counted when splash screen is over( check attached image 'NoSplashScreen.png')
Actual result: SplashScreenRenderer is always being counted in a scene, even splash screen is not displayed any more( 'check attached image 'SplashScreen.png')
DUT:
Htc HTC One M9*, OS:7.0, CPU:arm64-v8a, GPU:Adreno (TM) 430, Build:htc/himauhl_htc_europe/htc_himauhl:6.0/MRA58K/671758.32:user/release-keys
Google Pixel*, OS:7.1.2, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:google/sailfish/sailfish:7.1.1/NOF27B/3687361:user/release-keys
HUAWEI EVA L19*, OS:7.0, CPU:arm64-v8a, GPU:Mali-T880, Build:HUAWEI/EVA-L19/HWEVA:6.0/HUAWEIEVA-L19/C432B182:user/release-keys
Note: Reproduced with Splash Screen disabled/enabled in Player Settings
Fixed in 2017.1.0p2, 2017.2.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
Add comment