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Fixed in 2017.2



Found in


Issue ID




[Android] SplashScreenRenderer constantly being counted in Profiler



Steps to reproduce:

1) Create a new project and open in Unity
2) Switch platform to Android
3) Enable Development Build and Autoconnect Profiler in Build Settings
4) Build and Run project on a device
5) Check Profiler and you will see that SplashScreenRenderer constantly being counted

Reproduced with:
5.6.0b4, 5.6.0p4, 2017.1.0b3

Not reproduced with:
5.5.3p3, 5.6.0b3

Regression from:

Expected result: SplashScreenRenderer should not be counted when splash screen is over( check attached image 'NoSplashScreen.png')
Actual result: SplashScreenRenderer is always being counted in a scene, even splash screen is not displayed any more( 'check attached image 'SplashScreen.png')

Htc HTC One M9*, OS:7.0, CPU:arm64-v8a, GPU:Adreno (TM) 430, Build:htc/himauhl_htc_europe/htc_himauhl:6.0/MRA58K/671758.32:user/release-keys

Google Pixel*, OS:7.1.2, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:google/sailfish/sailfish:7.1.1/NOF27B/3687361:user/release-keys

HUAWEI EVA L19*, OS:7.0, CPU:arm64-v8a, GPU:Mali-T880, Build:HUAWEI/EVA-L19/HWEVA:6.0/HUAWEIEVA-L19/C432B182:user/release-keys

Note: Reproduced with Splash Screen disabled/enabled in Player Settings

Fixed in 2017.1.0p2, 2017.2.0a4

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