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.Z component from a Vector3 UV-set is ignored when rendering in standalo...
To reproduce:1. Open the user’s project2. Enter Play mode3. Notice two colorful cubes4. Build And Run (Platform: Windows, Mac, Linux... Read more
Mesh Components > Material needs have screenshots updated
Mesh Components > Material needs have screenshots updated .../Manual/class-Material.html page needs to have inspector screenshots... Read more
[Android] The first notification is sent 30-90 seconds late with Exact t...
Reproduction steps:1. Open the attached “IN-91475” project2. Build the Android Player3. Install it on the Android device4. Make sure... Read more
[UI Builder] Exception thrown when adding an empty selector
Steps to reproduce: 1. Open UI Builder. Add a style sheet to the document. 2. Type in the "Add new selector field", clear the field ... Read more
[Android] Audio Clips are played with audible glitches when playing thro...
How to reproduce:1. Open the attached "Sound.zip" project2. Open the Build Settings window (File → Build Settings)3. Add the "Sample... Read more
[WSA] Impossible to copy - paste on Win Store Apps
1. Copy any selected text, then launch WSA application and paste it to any input field. The text will not be pasted. 2. In WSA appli... Read more
[UI Toolkit] Missing documentation about RegisterValueChangedCallback be...
Steps to reproduce: Open the attached project Open the TestScene Observe the Game view: in-game UI displays a text field with a valu... Read more
WebGL fullscreen doesn't revert ro original resolution on exit
To reproduce:1. Open attached project2. Build WebGL3. Open WebGL build4. Enter fullscreen5. Exit fullscreen6. WebGL doesn't reverts ... Read more
Hierarchy window context menu items "Duplicate" and "Delete" do not do a...
How to reproduce:1. Open any project2. Select any GameObject from the Hierarchy window3. Right-click outside of the selection in the... Read more
Missing Render Feature "Full Screen Pass Render Feature" in any “Univers...
Reproduction steps:1. Open the attached “BugReport-RenderFeature-Depth UE6.zip” project2. Select the “Assets/URP_Renderer-Post.asset... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved