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The first display changes resolution when the second display is activated
Reproduction steps: # Connect a secondary display # Open the user’s attached project # Build and run the project # Set the res... Read more
WebGL fullscreen doesn't revert ro original resolution on exit
To reproduce: 1. Open attached project 2. Build WebGL 3. Open WebGL build 4. Enter fullscreen 5. Exit fullscreen 6. WebGL doesn't r... Read more
Consistency Checker logs say that import results are inconsistent for te...
Reproduces on 2020.2.0b2, 2021.1.0a1 (didn't check on other versions) How can we reproduce it 1 Create new project 2 Drag and Drop ... Read more
[iOS] Crash when opening App using a deep link while Facebook SDK is ins...
How to reproduce: 1. Open the attached Project "DeepLinkTest" 2. In the Project Settings go to Player -> iOS -> Other Settings 3.... Read more
Lighting is not applied correctly after using Progressive Lightmapper wh...
How to reproduce: 1. Open User's attached "Unity 2019.3 Bug Reports.zip" project 2. Load "SampleScene" (Assets -> Scenes) 3. "Genera... Read more
Cinemachine throws an ArgumentOutOfRange exception when destroying a Cam...
How to reproduce: 1. Open user-submitted project (CinemachineIssue.zip) 2. Open the MainScene 3. Enter Play Mode 4. Press the 'Space... Read more
Memory Profiler - Session groups unfold automatically at any given time
*Current behaviour:* The session list unfolds completely when the following happens: * When the focus shifts to UnityEditor. In ... Read more
No easily accessible option to show Camera preview after hiding it
Reproduction steps: 1. Create a new project 2. Select the Main Camera 3. Right-click the Camera preview in the Scene view and sel... Read more
Editor crashes when multi-selecting GameObjects with more than one seria...
How to reproduce: 1. Open the user’s attached “SerializedFlagsCrash.zip” project 2. In the Hierarchy, select “Test 1” and “Test 2”... Read more
All about bugs
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