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[URP] Camera Render type changes to Base in Overlay Camera preset asset
Camera Render type changes automatically to Base in Overlay Camera preset after creating its preset asset. Steps to repro:1. Create ... Read more
[Burst] Part of a scene's geometry disappears when Burst Compile is enab...
Reproduction steps:1. Open user's attached project and open scene "sample scene"2. Uncomment line 17 from "GenerateSurfaceTrianglesJ... Read more
RectTransform.sizeDelta is not changed when only a large number's ones d...
How to reproduce:1. Open user's attached project2. Open "SampleScene" Scene3. Enter Play Mode Expected result: deltaSize.x is change... Read more
[URP][HDRP][XR SDK] "Convert Main Camera to XR Rig" menu option does not...
How to reproduce:1. Create new HDRP or URP project using template2. Convert Main Camera to XR Rig (GameObject->XR->Convert Mai... Read more
ParticleSystem.isEmitting returns true when the Emission module is disabled
To reproduce:1. Open attached project ("case_1240811.zip")2. Press Play3. Observe the Console window Expected result: 'False' messag... Read more
[HDRP] [VFX] VFX Graph throws System.InvalidOperationException when maki...
How to reproduce:1. Open the project from the attached file "1238241.zip"2. From Assets open "test" file and in the Visual Effect Gr... Read more
[Android][Snapdragon] DepthMask shader rendered black instead of masking...
Steps to reproduce:1. Open and build User-supplied project2. Notice the circle in the middle Expected: the inside of the circle is t... Read more
[Mono] Secure WebSockets connection setup with a self-signed certificate
Steps to reproduce: 1. Make a WebSocket server with a self-signed certificate2. Try connecting using a ClientWebSocket Expected: All... Read more
[URP][2D] 2D Lights are ignored by Camera Culling mask
How to reproduce:1. Open the project from the attached file "1239136.zip"(link in edit)2. Open "SampleScene" and select the Main Cam... Read more
[HDRP] Lights flicker on a Mesh in SubScene when Graphics API is set to ...
How to reproduce:1. Open "1240381" project (Graphics API is set to Direct3D11)2. Enter Play Mode3. Observe the Game view Expected re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code